Conference Papers and Talks
1525227
TTHZAQ76
chicago-author-date
50
date
desc
year
1
29
https://www.asobiba.de/wp-content/plugins/zotpress/
%7B%22status%22%3A%22success%22%2C%22updateneeded%22%3Afalse%2C%22instance%22%3A%22zotpress-a8499f3d43d3b26e247cdee8cf155f34%22%2C%22meta%22%3A%7B%22request_last%22%3A100%2C%22request_next%22%3A50%2C%22used_cache%22%3Atrue%7D%2C%22data%22%3A%5B%7B%22key%22%3A%22U2JHSKXA%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Schules%20and%20Roth%22%2C%22parsedDate%22%3A%222024-06-06%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ESchules%2C%20Douglas%2C%20and%20Martin%20Roth.%202024.%20%26%23x201C%3BPlaying%20with%20Streams%3A%20The%20Politics%20of%20Play%20on%20YouTube.%26%23x201D%3B%20In%20%3Ci%3EICA%20Game%20Studies%202024%20Preconference%3A%20Games%20in%20a%20Time%20of%20Crises%3C%5C%2Fi%3E.%20Queensland%20University%20of%20Technology%2C%20Brisbane%2C%20Australia.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22Playing%20with%20Streams%3A%20The%20Politics%20of%20Play%20on%20YouTube%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Douglas%22%2C%22lastName%22%3A%22Schules%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%22June%206%2C%202024%22%2C%22proceedingsTitle%22%3A%22ICA%20Game%20Studies%202024%20Preconference%3A%20Games%20in%20a%20Time%20of%20Crises%22%2C%22conferenceName%22%3A%22ICA%20Game%20Studies%202024%20Preconference%3A%20Games%20in%20a%20Time%20of%20Crises%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222024-10-01T07%3A11%3A36Z%22%7D%7D%2C%7B%22key%22%3A%22MUSMSA9S%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%22%2C%22parsedDate%22%3A%222023-10-20%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin.%202023.%20%26%23x201C%3BReclaiming%20Everydayness%20and%20Japanese%20Cultural%20Routines%20in%20Animal%20Crossing%3A%20New%20Horizons.%26%23x201D%3B%20Invited%20Presentation%20presented%20at%20the%20Gamez%20%26amp%3B%20ruleZ%2C%20Z%26%23xFC%3Brich%2C%20Switzerland%2C%20October%2020.%20%3Ca%20target%3D%27_blank%27%20href%3D%27https%3A%5C%2F%5C%2Fwww.gamezandrulez.ch%5C%2F%27%3Ehttps%3A%5C%2F%5C%2Fwww.gamezandrulez.ch%5C%2F%3C%5C%2Fa%3E.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22presentation%22%2C%22title%22%3A%22Reclaiming%20Everydayness%20and%20Japanese%20Cultural%20Routines%20in%20Animal%20Crossing%3A%20New%20Horizons%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22presenter%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%22Oct%2020%2C%202023%22%2C%22url%22%3A%22https%3A%5C%2F%5C%2Fwww.gamezandrulez.ch%5C%2F%22%2C%22language%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222024-10-01T07%3A02%3A59Z%22%7D%7D%2C%7B%22key%22%3A%22UEVWCC82%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Delanaux%20and%20Roth%22%2C%22parsedDate%22%3A%222023-09-21%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EDelanaux%2C%20Remy%2C%20and%20Martin%20Roth.%202023.%20%26%23x201C%3BTowards%20%26%23x2018%3BLinked%20Open%20SVOD%20Data%26%23x2019%3B%3A%20A%20Data-Driven%20Study%20of%20the%20Digital%20Anime%20Market.%26%23x201D%3B%20In%20%3Ci%3EJADH%202023%3C%5C%2Fi%3E.%20Online.%20%3Ca%20target%3D%27_blank%27%20href%3D%27https%3A%5C%2F%5C%2Fjadh2023.nijl.ac.jp%5C%2Fprogramme%5C%2Ftimetable%23h.6enyn839p5bi%27%3Ehttps%3A%5C%2F%5C%2Fjadh2023.nijl.ac.jp%5C%2Fprogramme%5C%2Ftimetable%23h.6enyn839p5bi%3C%5C%2Fa%3E.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22Towards%20%5Cu2018Linked%20Open%20SVOD%20Data%5Cu2019%3A%20a%20data-driven%20study%20of%20the%20digital%20anime%20market%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Remy%22%2C%22lastName%22%3A%22Delanaux%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%22Sept.%2021%2C%202023%22%2C%22proceedingsTitle%22%3A%22JADH%202023%22%2C%22conferenceName%22%3A%22JADH%202023%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22https%3A%5C%2F%5C%2Fjadh2023.nijl.ac.jp%5C%2Fprogramme%5C%2Ftimetable%23h.6enyn839p5bi%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222024-02-19T02%3A48%3A58Z%22%7D%7D%2C%7B%22key%22%3A%22GE55F728%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%22%2C%22parsedDate%22%3A%222023-08-19%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin.%202023.%20%26%23x201C%3BDomestic%20and%20Transnational%20Play%20Cultures%20on%20YouTube.%26%23xA0%3B%20The%20Case%20of%20Animal%20Crossing%3A%20New%20Horizon.%26%23x201D%3B%20In%20%3Ci%3EReplaying%20Japan%202023%3C%5C%2Fi%3E%2C%20104%26%23x2013%3B5.%20Zokei%20University%20%28Nagoya%29.%20%3Ca%20target%3D%27_blank%27%20href%3D%27https%3A%5C%2F%5C%2Fdrive.google.com%5C%2Ffile%5C%2Fd%5C%2F1IrQMXFJCRSFx8FxjL0tVpKc3uEHHjJHR%5C%2Fview%27%3Ehttps%3A%5C%2F%5C%2Fdrive.google.com%5C%2Ffile%5C%2Fd%5C%2F1IrQMXFJCRSFx8FxjL0tVpKc3uEHHjJHR%5C%2Fview%3C%5C%2Fa%3E.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22Domestic%20and%20Transnational%20Play%20Cultures%20on%20YouTube.%20%20The%20case%20of%20Animal%20Crossing%3A%20New%20Horizon%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%22August%2019%2C%202023%22%2C%22proceedingsTitle%22%3A%22Replaying%20Japan%202023%22%2C%22conferenceName%22%3A%22Replaying%20Japan%202023%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22https%3A%5C%2F%5C%2Fdrive.google.com%5C%2Ffile%5C%2Fd%5C%2F1IrQMXFJCRSFx8FxjL0tVpKc3uEHHjJHR%5C%2Fview%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222023-08-19T06%3A08%3A53Z%22%7D%7D%2C%7B%22key%22%3A%2292E58H7X%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%22%2C%22parsedDate%22%3A%222023-06-20%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin.%202023.%20%26%23x201C%3BPlaying%20with%20Animal%20Crossing%3A%20A%20Data-Based%20Analysis%20of%20Regional%20and%20Transregional%20Practices%20in%20the%20Japanese%2C%20Korean%20and%20Chinese%20YouTube%20Space.%26%23x201D%3B%20In%20.%20University%20of%20Seville%2C%20Spain.%20%3Ca%20target%3D%27_blank%27%20href%3D%27https%3A%5C%2F%5C%2Fdigra2023.org%5C%2F%27%3Ehttps%3A%5C%2F%5C%2Fdigra2023.org%5C%2F%3C%5C%2Fa%3E.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22Playing%20with%20Animal%20Crossing%3A%20A%20data-based%20analysis%20of%20regional%20and%20transregional%20practices%20in%20the%20Japanese%2C%20Korean%20and%20Chinese%20YouTube%20space%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%22June%2020%2C%202023%22%2C%22proceedingsTitle%22%3A%22%22%2C%22conferenceName%22%3A%22Digra%202023%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22https%3A%5C%2F%5C%2Fdigra2023.org%5C%2F%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222024-02-19T02%3A59%3A11Z%22%7D%7D%2C%7B%22key%22%3A%22YUX24FQV%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Kacsuk%20and%20Roth%22%2C%22parsedDate%22%3A%222022-08-25%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EKacsuk%2C%20Zoltan%2C%20and%20Martin%20Roth.%202022.%20%26%23x201C%3BDataspaces%20%5C%2F%20Datenr%26%23xE4%3Bume%20Als%20Zug%26%23xE4%3Bnge%20Zur%20Visuellen%20Medienkultur%20Japans.%26%23x201D%3B%20In%20%3Ci%3E18.%20Deutschsprachiger%20Japanologentag%3C%5C%2Fi%3E.%20Universit%26%23xE4%3Bt%20D%26%23xFC%3Bsseldorf.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22Dataspaces%20%5C%2F%20Datenr%5Cu00e4ume%20als%20Zug%5Cu00e4nge%20zur%20visuellen%20Medienkultur%20Japans%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Zoltan%22%2C%22lastName%22%3A%22Kacsuk%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%22August%2025%2C%202022%22%2C%22proceedingsTitle%22%3A%2218.%20Deutschsprachiger%20Japanologentag%22%2C%22conferenceName%22%3A%2218.%20Deutschsprachiger%20Japanologentag%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222024-02-19T03%3A04%3A50Z%22%7D%7D%2C%7B%22key%22%3A%22ZU5MS6HS%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%20and%20Pfeffer%22%2C%22parsedDate%22%3A%222022-08-24%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin%2C%20and%20Magnus%20Pfeffer.%202022.%20%26%23x201C%3BVisual%20Media%20Graph%20%5C%2F%20Open%20Research%20Data.%26%23x201D%3B%20In%20%3Ci%3E18.%20Deutschsprachiger%20Japanologentag%3C%5C%2Fi%3E.%20Universit%26%23xE4%3Bt%20D%26%23xFC%3Bsseldorf.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22Visual%20Media%20Graph%20%5C%2F%20Open%20Research%20Data%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Magnus%22%2C%22lastName%22%3A%22Pfeffer%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%22August%2024%2C%202022%22%2C%22proceedingsTitle%22%3A%2218.%20Deutschsprachiger%20Japanologentag%22%2C%22conferenceName%22%3A%2218.%20Deutschsprachiger%20Japanologentag%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222024-02-19T03%3A02%3A48Z%22%7D%7D%2C%7B%22key%22%3A%22MG5XMUAV%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%20et%20al.%22%2C%22parsedDate%22%3A%222022-07-27%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin%2C%20Magnus%20Pfeffer%2C%20and%20Zoltan%20Kacsuk.%202022.%20%26%23x201C%3BDeveloping%20the%20Japanese%20Visual%20Media%20Graph%3A%20An%20Open%20Knowledge%20Graph%20for%20Researchers%20Working%20on%20Japanese%20Anime%2C%20Manga%20and%20Otaku%20Culture.%26%23x201D%3B%20In%20%3Ci%3EDH%202022%3C%5C%2Fi%3E.%20University%20of%20Tokyo%20%28Online%29.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22Developing%20the%20Japanese%20Visual%20Media%20Graph%3A%20An%20Open%20Knowledge%20Graph%20for%20Researchers%20Working%20on%20Japanese%20Anime%2C%20Manga%20and%20Otaku%20Culture%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Magnus%22%2C%22lastName%22%3A%22Pfeffer%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Zoltan%22%2C%22lastName%22%3A%22Kacsuk%22%7D%5D%2C%22abstractNote%22%3A%22Metadata%20analytics%20is%20a%20relatively%20new%20approach%20among%20the%20many%20data-driven%20methodologies%20engaged%20with%20the%20analysis%20of%20culture%20%28e.g.%20Manovich%2C%202020%3B%20Michel%20et%20al.%2C%202011%3B%20Moretti%2C%202013%3B%20Rogers%2C%202013%29.%20Using%20descriptive%20metadata%20for%20research%2C%20however%2C%20has%20a%20well-established%20tradition%20in%20the%20field%20of%20bibliometrics%20and%20in%20particular%20scientometrics.%20One%20of%20the%20reasons%20for%20the%20maturity%20of%20those%20fields%20of%20research%20is%20the%20long-standing%20availability%20of%20the%20data%20itself.%5Cn%5CnThe%20Japanese%20Visual%20Media%20Graph%20%28JVMG%29%20project%2C%20following%20in%20the%20footsteps%20of%20the%20Databased%20Infrastructure%20for%20Global%20Games%20Culture%20Research%20%28diggr%29%20project%2C%20is%20premised%20on%20the%20idea%20that%20there%20exist%20rich%20resources%20on%20various%20cultural%20subfields%20compiled%20by%20online%20fan%20or%20enthusiast%20communities.%20By%20working%20with%20these%20communities%20towards%20integrating%20these%20descriptive%20metadata%20resources%20into%20a%20single%20knowledge%20graph%20for%20a%20specific%20domain%20%5Cu2013%20in%20this%20case%20Japanese%20visual%20media%20such%20as%20anime%2C%20manga%2C%20video%20games%20and%20so%20on%20%5Cu2013%20the%20project%20aims%20to%20open%20up%20new%20avenues%20of%20quantitative%20analysis%20for%20researchers%20in%20the%20field%2C%20and%20at%20the%20same%20time%20provide%20a%20template%20for%20building%20similar%20resources%20in%20other%20areas%20of%20inquiry.%20Although%20the%20creation%20of%20open%20knowledge%20graphs%20in%20the%20digital%20humanities%20and%20the%20cultural%20heritage%20field%20specifically%20is%20becoming%20increasingly%20common%20%28see%20for%20example%20Bikakis%20et%20al.%2C%202021%3B%20Haslhofer%20et%20al.%2C%202018%29%2C%20working%20with%20data%20compiled%20by%20online%20fan%20or%20enthusiast%20communities%20opens%20up%20a%20rich%20range%20of%20new%20possibilities%20for%20research.%5Cn%5CnThe%20project%2C%20which%20is%20funded%20by%20the%20German%20Research%20Foundation%5Cu2019s%20%28Deutsche%20Forschungsgemeinschaft%2C%20DFG%29%20e-Research%20Technologies%20program%2C%20will%20be%20reaching%20the%20end%20of%20its%20first%20project%20phase%20in%202022.%20After%20three%20years%20of%20work%20we%20present%20the%20most%20important%20aspects%20of%20both%20the%20knowledge%20graph%20that%20was%20created%20%28available%20at%20https%3A%5C%2F%5C%2Fmediagraph.link%5C%2F%29%20and%20the%20development%20process%20that%20made%20it%20possible.%5Cn%5CnFirst%2C%20we%20discuss%20our%20data%20sources%2C%20the%20dimensions%20of%20the%20JVMG%20knowledge%20graph%2C%20and%20its%20coverage.%20We%20also%20present%20our%20approach%20to%20and%20results%20of%20measuring%20data%20quality%20within%20the%20project%20with%20an%20emphasis%20on%20the%20accuracy%20and%20completeness%20of%20the%20data.%20This%20question%20is%20especially%20important%20in%20order%20to%2C%20on%20the%20one%20hand%2C%20validate%20the%20feasibility%20of%20using%20community%20compiled%20data%20for%20research%3B%20and%20on%20the%20other%20hand%2C%20to%20be%20able%20to%20provide%20a%20clear%20picture%20for%20researchers%20regarding%20what%20to%20expect%20in%20relation%20to%20the%20capabilities%20and%20limits%20of%20the%20data.%5Cn%5CnSecond%2C%20we%20explain%20the%20most%20important%20steps%20and%20challenges%20of%20the%20data%20integration%20process.%20Working%20with%20heterogeneous%20data%20sources%20and%20ontologies%20was%20made%20possible%20by%20transforming%20all%20tabular%20data%20sources%20into%20an%20RDF%20linked%20data%20format.%20Matching%20the%20data%20points%20between%20the%20various%20ingested%20data%20sources%20was%20one%20of%20the%20significant%20technical%20challenges%20that%20the%20project%20had%20to%20resolve.%20Thus%2C%20our%20experiences%20with%20data%20matching%20and%20how%20much%20of%20it%20was%20actually%20automatable%20is%20also%20discussed.%20All%20software%20tools%20developed%20for%20the%20data%20ingestion%2C%20processing%20and%20matching%20are%20made%20openly%20available%20online.%5Cn%5CnThird%2C%20the%20legal%20harmonization%20of%20the%20JVMG%20data%2C%20which%20surprised%20us%20with%20its%20complexity%2C%20is%20another%20important%20aspect%20of%20the%20knowledge%20graph%20development%20that%20we%20explain%20in%20more%20detail.%20Licensing%20and%20legal%20concerns%20are%20often%20an%20afterthought%20even%20in%20scientific%20projects.%20In%20our%20case%2C%20however%2C%20since%20we%20are%20working%20with%20heterogeneous%20data%20sources%20and%20an%20array%20of%20corresponding%20different%20licensing%20practices%2C%20the%20question%20of%20how%20to%20go%20about%20harmonizing%20the%20licenses%20of%20the%20various%20data%20sources%20became%20a%20central%20problem.%20This%20issue%20had%20to%20be%20solved%20for%20us%20to%20be%20able%20to%20open%20up%20the%20knowledge%20graph%20to%20researchers%20around%20the%20globe.%20Our%20solution%2C%20which%20we%20introduce%20along%20with%20the%20challenges%20that%20it%20had%20to%20overcome%2C%20involved%20settling%20on%20the%20Creative%20Commons%20BY-NC-SA%20%28attribution%2C%20non-commercial%2C%20share-alike%29%204.0%20license%20as%20the%20smallest%20common%20denominator%20and%20requesting%20individual%20license%20agreements%20from%20communities%20whose%20licenses%20were%20not%20compatible%20with%20it.%5Cn%5CnFourth%2C%20one%20of%20the%20most%20important%20ideas%20underlying%20our%20development%20process%20was%20that%20it%20had%20to%20be%20directed%20by%20the%20actual%20needs%20of%20researchers%20working%20in%20the%20field.%20In%20order%20to%20implement%20a%20development%20process%20that%20could%20receive%20regular%20feedback%20from%20the%20domain%20experts%20working%20with%20the%20data%20we%20adopted%20and%20further%20refined%20the%20Tiny%20Use%20Case%20%28TUC%29%20methodology%20introduced%20by%20the%20diggr%20project%20%28Freybe%20et%20al.%2C%202019%29.%20This%20approach%20builds%20on%20ideas%20from%20agile%20software%20development%20practices.%20Each%20TUC%20is%20a%20small%20research%20project%20that%20can%20be%20tackled%20within%20a%20three%20to%20four%20months%20long%20period.%20Not%20only%20do%20the%20TUCs%20serve%20as%20examples%20for%20what%20type%20of%20research%20questions%20can%20be%20pursued%20with%20the%20help%20of%20the%20JVMG%20knowledge%20graph%2C%20but%20they%20also%20provide%20valuable%20lessons%20in%20relation%20to%20potential%20problems%20in%20data%20quality%2C%20generate%20new%20feature%20requests%20for%20the%20graph%20frontend%20%5Cu2013%20developed%20based%20on%20the%20Pubby%20project%20%5Cu2013%2C%20and%20help%20identify%20further%20types%20of%20data%20that%20the%20domain%20experts%20would%20like%20to%20be%20able%20to%20work%20with%20in%20the%20knowledge%20graph.%20Last%2C%20but%20not%20least%2C%20each%20TUC%20is%20an%20opportunity%20for%20the%20team%20members%20working%20on%20the%20IT%20and%20library%20and%20information%20science%20side%20of%20the%20project%20and%20the%20humanities%20and%20social%20science%20researchers%20to%20learn%20from%20each%20other%20and%20develop%20a%20common%20language%20and%20understanding%20for%20setting%20goals%20and%20discussing%20problems.%20We%20provide%20an%20overview%20of%20the%20TUCs%20that%20were%20conducted%20in%20the%20project%20and%20highlight%20the%20way%20they%20shaped%20the%20development%20of%20the%20graph%20frontend%20and%20the%20knowledge%20graph%20itself.%5Cn%5CnOur%20hope%20is%20that%20the%20JVMG%20project%20can%20not%20only%20showcase%20the%20power%20of%20integrated%20research%20resources%20created%20from%20data%20sources%20compiled%20by%20online%20fan%20and%20enthusiast%20communities%2C%20but%20also%20provide%20an%20array%20of%20potential%20templates%20%28from%20data%20integration%2C%20legal%20harmonization%20and%20development%20workflow%20solutions%29%20for%20building%20similar%20knowledge%20graphs%20in%20other%20domains%20of%20interest.%22%2C%22date%22%3A%22July%2027%2C%202022%22%2C%22proceedingsTitle%22%3A%22DH%202022%22%2C%22conferenceName%22%3A%22DH%202022%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222022-07-27T10%3A25%3A12Z%22%7D%7D%2C%7B%22key%22%3A%22QYSCMMHE%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Kacsuk%20et%20al.%22%2C%22parsedDate%22%3A%222022-05-20%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EKacsuk%2C%20Zoltan%2C%20Magnus%20Pfeffer%2C%20and%20Martin%20Roth.%202022.%20%26%23x201C%3BExploring%20the%20Commonalities%20and%20Differences%20in%20Descriptive%20Metadata%20Databases%20Compiled%20by%20Online%20Fan%20and%20Enthusiast%20Communities%20and%20Public%20Administration%20Agencies%20Using%20the%20Japanese%20Visual%20Media%20Graph.%26%23x201D%3B%20In%20%3Ci%3EFanLIS%202022%3A%20Fan%20Futures%20%26%23x2013%3B%20Beyond%20the%20Archive%3C%5C%2Fi%3E.%20City%20University%20of%20London.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22Exploring%20the%20commonalities%20and%20differences%20in%20descriptive%20metadata%20databases%20compiled%20by%20online%20fan%20and%20enthusiast%20communities%20and%20public%20administration%20agencies%20using%20the%20Japanese%20Visual%20Media%20Graph%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Zoltan%22%2C%22lastName%22%3A%22Kacsuk%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Magnus%22%2C%22lastName%22%3A%22Pfeffer%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%22May%2020%2C%202022%22%2C%22proceedingsTitle%22%3A%22FanLIS%202022%3A%20Fan%20Futures%20%5Cu2013%20Beyond%20the%20Archive%22%2C%22conferenceName%22%3A%22FanLIS%202022%3A%20Fan%20Futures%20%5Cu2013%20Beyond%20the%20Archive%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222022-06-16T03%3A20%3A47Z%22%7D%7D%2C%7B%22key%22%3A%225NTXSSN7%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Pfeffer%20et%20al.%22%2C%22parsedDate%22%3A%222022-03-09%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EPfeffer%2C%20Magnus%2C%20Zoltan%20Kacsuk%2C%20and%20Martin%20Roth.%202022.%20%26%23x201C%3BJapanese%20Visual%20Media%20Graph%20%26%23x2013%3B%20B%26%23xFC%3Bndelung%20Des%20Wissens%20von%20Fan-Gemeinschaften%20in%20Einem%20Dom%26%23xE4%3Bnenspezifischen%20Knowledge%20Graph.%26%23x201D%3B%20In%20%3Ci%3EDHd2022%3A%20Kulturen%20Des%20Digitalen%20Ged%26%23xE4%3Bchtnisses.%20Konferenzabstracts%3C%5C%2Fi%3E.%20Potsdam.%20%3Ca%20target%3D%27_blank%27%20href%3D%27https%3A%5C%2F%5C%2Fdoi.org%5C%2F10.5281%5C%2Fzenodo.6304590%27%3Ehttps%3A%5C%2F%5C%2Fdoi.org%5C%2F10.5281%5C%2Fzenodo.6304590%3C%5C%2Fa%3E.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22Japanese%20Visual%20Media%20Graph%20%5Cu2013%20B%5Cu00fcndelung%20des%20Wissens%20von%20Fan-Gemeinschaften%20in%20einem%20dom%5Cu00e4nenspezifischen%20Knowledge%20Graph%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Magnus%22%2C%22lastName%22%3A%22Pfeffer%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Zoltan%22%2C%22lastName%22%3A%22Kacsuk%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%222022%20March%209%22%2C%22proceedingsTitle%22%3A%22DHd2022%3A%20Kulturen%20des%20digitalen%20Ged%5Cu00e4chtnisses.%20Konferenzabstracts%22%2C%22conferenceName%22%3A%22DHd2022%3A%20Kulturen%20des%20digitalen%20Ged%5Cu00e4chtnisses%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%2210.5281%5C%2Fzenodo.6304590%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222022-04-14T02%3A19%3A56Z%22%7D%7D%2C%7B%22key%22%3A%22XFIYL2AJ%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22%5Cu30ed%5Cu30fc%5Cu30c8%22%2C%22parsedDate%22%3A%222022-01-17%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3E%26%23x30ED%3B%26%23x30FC%3B%26%23x30C8%3B%26%23x30DE%3B%26%23x30FC%3B%26%23x30C6%3B%26%23x30A3%3B%26%23x30F3%3B.%202022.%20%26%23x201C%3B%26%23x9000%3B%26%23x5C48%3B%26%23x306E%3B%26%23x653F%3B%26%23x6CBB%3B%26%23x6027%3B%26%23x30FC%3B%26%23x30C7%3B%26%23x30B9%3B%26%23x30FB%3B%26%23x30B9%3B%26%23x30C8%3B%26%23x30E9%3B%26%23x30F3%3B%26%23x30C7%3B%26%23x30A3%3B%26%23x30F3%3B%26%23x30B0%3B%26%23x306B%3B%26%23x304A%3B%26%23x3051%3B%26%23x308B%3B%26%23x904A%3B%26%23x3073%3B%26%23x3092%3B%26%23x624B%3B%26%23x304C%3B%26%23x304B%3B%26%23x308A%3B%26%23x306B%3B.%26%23x201D%3B%20%26%23x8B1B%3B%26%23x7FA9%3B%20presented%20at%20the%20%26%23x4EAC%3B%26%23x90FD%3B%26%23x5927%3B%26%23x5B66%3B%26%23x6620%3B%26%23x753B%3B%26%23x30B3%3B%26%23x30ED%3B%26%23x30AD%3B%26%23x30A2%3B%26%23x30E0%3B%2C%20Kyoto%20University%2C%20January%2017.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22presentation%22%2C%22title%22%3A%22%5Cu9000%5Cu5c48%5Cu306e%5Cu653f%5Cu6cbb%5Cu6027%5Cu30fc%5Cu30c7%5Cu30b9%5Cu30fb%5Cu30b9%5Cu30c8%5Cu30e9%5Cu30f3%5Cu30c7%5Cu30a3%5Cu30f3%5Cu30b0%5Cu306b%5Cu304a%5Cu3051%5Cu308b%5Cu904a%5Cu3073%5Cu3092%5Cu624b%5Cu304c%5Cu304b%5Cu308a%5Cu306b%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22presenter%22%2C%22firstName%22%3A%22%5Cu30de%5Cu30fc%5Cu30c6%5Cu30a3%5Cu30f3%22%2C%22lastName%22%3A%22%5Cu30ed%5Cu30fc%5Cu30c8%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%2217%20Jan%202022%22%2C%22url%22%3A%22%22%2C%22language%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222022-04-14T02%3A43%3A38Z%22%7D%7D%2C%7B%22key%22%3A%22VGSTQK9K%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%22%2C%22parsedDate%22%3A%222022-01-17%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin.%202022.%20%26%23x201C%3BLocating%20Play%20in%20Videogames%20from%20Japan.%26%23x201D%3B%20Lecture%20in%20the%20presented%20at%20the%20Doctoral%20and%20Research%20Colloquium%20des%20AIK%20Bonn%2C%20Bonn%20%28Online%29%2C%20January%2017.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22presentation%22%2C%22title%22%3A%22Locating%20play%20in%20videogames%20from%20Japan%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22presenter%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%2217%20Jan%202022%22%2C%22url%22%3A%22%22%2C%22language%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222022-04-14T02%3A39%3A05Z%22%7D%7D%2C%7B%22key%22%3A%22X4JE5ZRQ%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%22%2C%22parsedDate%22%3A%222021-12-17%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin.%202021.%20%26%23x201C%3BMaterial%20Video%20Game%20Culture%26%23xA0%3B%20in%20Germany%20and%20Japan%20%5B%26%23x30C9%3B%26%23x30A4%3B%26%23x30C4%3B%26%23x30FB%3B%26%23x65E5%3B%26%23x672C%3B%26%23x306E%3B%26%23x30B2%3B%26%23x30FC%3B%26%23x30E0%3B%26%23x6587%3B%26%23x5316%3B%26%23x306E%3B%26%23x7269%3B%26%23x7406%3B%26%23x7684%3B%26%23x6BD4%3B%26%23x8F03%3B%5D.%26%23x201D%3B%20Input%20presentation%20for%20the%20presented%20at%20the%20Workshop%3A%20%26%23x30C9%3B%26%23x30A4%3B%26%23x30C4%3B%26%23x30FB%3B%26%23x65E5%3B%26%23x672C%3B%26%23x306E%3B%26%23x30B2%3B%26%23x30FC%3B%26%23x30E0%3B%26%23x6587%3B%26%23x5316%3B%26%23x3092%3B%26%23x5DE1%3B%26%23x308B%3B%26%23x8A00%3B%26%23x8AAC%3B%26%23x6BD4%3B%26%23x8F03%3B%20The%20Discursive%20Negotiation%20of%20Video%20Game%20Culture%20in%20Japan%20and%20Germany%2C%20Ritsumeikan%20University%2C%20December%2017.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22presentation%22%2C%22title%22%3A%22Material%20Video%20Game%20Culture%20%20in%20Germany%20and%20Japan%20%5B%5Cu30c9%5Cu30a4%5Cu30c4%5Cu30fb%5Cu65e5%5Cu672c%5Cu306e%5Cu30b2%5Cu30fc%5Cu30e0%5Cu6587%5Cu5316%5Cu306e%5Cu7269%5Cu7406%5Cu7684%5Cu6bd4%5Cu8f03%5D%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22presenter%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%2217%20Dec%202021%22%2C%22url%22%3A%22%22%2C%22language%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222022-04-14T02%3A46%3A08Z%22%7D%7D%2C%7B%22key%22%3A%22K6D7UMST%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Pfeffer%20et%20al.%22%2C%22parsedDate%22%3A%222021-12-09%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EPfeffer%2C%20Magnus%2C%20Zoltan%20Kacsuk%2C%20Simone%20Schroff%2C%20and%20Martin%20Roth.%202021.%20%26%23x201C%3BHarmonizing%20Open%20Licenses%20among%20Online%20Databases%20of%20Enthusiast%20Communities%3A%20Challenges%20Encountered%20in%20the%20Legal%20Integration%20of%20Databases%20in%20the%20Japanese%20Visual%20Media%20Graph%20Project.%26%23x201D%3B%20In%20.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22Harmonizing%20Open%20Licenses%20among%20Online%20Databases%20of%20Enthusiast%20Communities%3A%20Challenges%20Encountered%20in%20the%20Legal%20Integration%20of%20Databases%20in%20the%20Japanese%20Visual%20Media%20Graph%20Project%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Magnus%22%2C%22lastName%22%3A%22Pfeffer%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Zoltan%22%2C%22lastName%22%3A%22Kacsuk%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Simone%22%2C%22lastName%22%3A%22Schroff%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%222021%20Dec%209%22%2C%22proceedingsTitle%22%3A%22%22%2C%22conferenceName%22%3A%22Putting%20Open%20Social%20Scholarship%20Into%20Practice%3A%20An%20Implementing%20New%20Knowledge%20Environments%20%28INKE%29%20Partnership%20%26%20Canadian-Australian%20Partnership%20for%20Open%20Scholarship%20%28CAPOS%29%20Online%20Event%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222022-04-14T02%3A22%3A11Z%22%7D%7D%2C%7B%22key%22%3A%228VJT5SEE%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Picard%20and%20Roth%2C%20Martin%22%2C%22parsedDate%22%3A%222021-11-09%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EPicard%2C%20Martin%2C%20and%20Roth%2C%20Martin.%202021.%20%26%23x201C%3BGamifiNation.%20Historical%20Characters%20in%20the%20Japanese%20Mus%26%23x14D%3B%20Game%20Sengoku%20BASARA.%26%23x201D%3B%20Presented%20at%20the%20Factions%20and%20fictions%2C%20University%20of%20Murcia%20%28online%29%2C%20November%209.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22presentation%22%2C%22title%22%3A%22GamifiNation.%20Historical%20characters%20in%20the%20Japanese%20mus%5Cu014d%20game%20Sengoku%20BASARA%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22presenter%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Picard%22%7D%2C%7B%22creatorType%22%3A%22presenter%22%2C%22firstName%22%3A%22%22%2C%22lastName%22%3A%22Roth%2C%20Martin%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%22Nov%209%202021%22%2C%22url%22%3A%22%22%2C%22language%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222021-11-09T14%3A08%3A14Z%22%7D%7D%2C%7B%22key%22%3A%22CH39IJ94%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%20and%20Kacsuk%22%2C%22parsedDate%22%3A%222021-10-07%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin%2C%20and%20Zoltan%20Kacsuk.%202021.%20%26%23x201C%3BMetadata%20Analytics%20for%20Critical%20Research%20on%20Visual%20Media%20Culture.%26%23x201D%3B%20In%20.%20Toronto%20%28Online%29.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22Metadata%20Analytics%20for%20Critical%20Research%20on%20Visual%20Media%20Culture%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Zoltan%22%2C%22lastName%22%3A%22Kacsuk%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%222021%20Oct%207%22%2C%22proceedingsTitle%22%3A%22%22%2C%22conferenceName%22%3A%22Sixth%20International%20Conference%20on%20Communication%20%26%20Media%20Studies%2C%20Special%20Focus%5Cu2014The%20Data%20Galaxy%3A%20The%20Un-Making%20of%20Typographic%20Man%3F%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222022-04-14T02%3A23%3A23Z%22%7D%7D%2C%7B%22key%22%3A%22LTTA3FTL%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%20and%20Kacsuk%22%2C%22parsedDate%22%3A%222021-08-27%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin%2C%20and%20Zoltan%20Kacsuk.%202021.%20%26%23x201C%3BWho%20Populates%20in%20Japanese%20Visual%20Media%3F%20A%20Census%20of%20Fictional%20Characters%20Based%20on%20Fan-Created%20Data.%26%23x201D%3B%20In%20%3Ci%3E16th%20International%20Conference%20of%20the%20European%20Association%20for%20Japanese%20Studies%3C%5C%2Fi%3E.%20Ghent%20University%20%28online%29.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22Who%20populates%20in%20Japanese%20Visual%20Media%3F%20A%20census%20of%20fictional%20characters%20based%20on%20fan-created%20data%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Zoltan%22%2C%22lastName%22%3A%22Kacsuk%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%2227%20August%202021%22%2C%22proceedingsTitle%22%3A%2216th%20International%20Conference%20of%20the%20European%20Association%20for%20Japanese%20Studies%22%2C%22conferenceName%22%3A%2216th%20International%20Conference%20of%20the%20European%20Association%20for%20Japanese%20Studies%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222022-04-15T06%3A36%3A15Z%22%7D%7D%2C%7B%22key%22%3A%22YR4BKUJJ%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%22%2C%22parsedDate%22%3A%222021-08-12%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin.%202021.%20%26%23x201C%3BUnder%20the%20Radar%20%26%23x2013%3B%20Visualizing%20the%20Spatial%20Complexity%20of%20%26%23x2018%3BJapanese%26%23x2019%3B%20Console%20Videogames.%26%23x201D%3B%20In%20.%20University%20of%20Alberta%20%28online%29.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22Under%20the%20radar%20%5Cu2013%20Visualizing%20the%20spatial%20complexity%20of%20%5Cu201cJapanese%5Cu201d%20console%20videogames%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%2212%20August%202021%22%2C%22proceedingsTitle%22%3A%22%22%2C%22conferenceName%22%3A%22Replaying%20Japan%202021%3A%20The%209th%20International%20Japan%20Game%20Studies%20Conference%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222021-08-19T04%3A20%3A46Z%22%7D%7D%2C%7B%22key%22%3A%22IUXDGFB4%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%22%2C%22parsedDate%22%3A%222021-06-27%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin.%202021.%20%26%23x201C%3B%26%23x30C7%3B%26%23x30B8%3B%26%23x30BF%3B%26%23x30EB%3B%26%23x30B2%3B%26%23x30FC%3B%26%23x30E0%3B%26%23x306B%3B%26%23x304A%3B%26%23x3051%3B%26%23x308B%3B%26%23x300C%3B%26%23x904A%3B%26%23x3073%3B%26%23x300D%3B%20%26%23x300E%3B%26%23x96C6%3B%26%23x307E%3B%26%23x308C%3B%26%23x52D5%3B%26%23x7269%3B%26%23x306E%3B%26%23x68EE%3B%26%23x300F%3B%26%23x3092%3B%26%23x4F8B%3B%26%23x306B%3B.%26%23x201D%3B%20In%20.%20Kanazawa%20%28online%29.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22%5Cu30c7%5Cu30b8%5Cu30bf%5Cu30eb%5Cu30b2%5Cu30fc%5Cu30e0%5Cu306b%5Cu304a%5Cu3051%5Cu308b%5Cu300c%5Cu904a%5Cu3073%5Cu300d%20%5Cu300e%5Cu96c6%5Cu307e%5Cu308c%5Cu52d5%5Cu7269%5Cu306e%5Cu68ee%5Cu300f%5Cu3092%5Cu4f8b%5Cu306b%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%2227%20June%202021%22%2C%22proceedingsTitle%22%3A%22%22%2C%22conferenceName%22%3A%22%5Cu30ab%5Cu30eb%5Cu30c1%5Cu30e5%5Cu30e9%5Cu30eb%5Cu30fb%5Cu30bf%5Cu30a4%5Cu30d5%5Cu30fc%5Cu30f32021%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222022-04-14T02%3A35%3A36Z%22%7D%7D%2C%7B%22key%22%3A%22D99LQN5A%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%20et%20al.%22%2C%22parsedDate%22%3A%222021-06-06%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin%2C%20Magnus%20Pfeffer%2C%20Luca%20Bruno%2C%20Senan%20Kiryakos%2C%20and%20Zoltan%20Kacsuk.%202021.%20%26%23x201C%3BMapping%20Japanese%20Visual%20Media%3A%20Collaborating%20with%20Enthusiast%20Communities%20to%20Open%20New%20Research%20Paths.%26%23x201D%3B%20In%20%3Ci%3EMechademia%202021%3C%5C%2Fi%3E.%20Kyoto%20%28Online%29.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22Mapping%20Japanese%20Visual%20Media%3A%20Collaborating%20with%20enthusiast%20communities%20to%20open%20new%20research%20paths%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Magnus%22%2C%22lastName%22%3A%22Pfeffer%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Luca%22%2C%22lastName%22%3A%22Bruno%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Senan%22%2C%22lastName%22%3A%22Kiryakos%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Zoltan%22%2C%22lastName%22%3A%22Kacsuk%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%22June%206%2C%202021%22%2C%22proceedingsTitle%22%3A%22Mechademia%202021%22%2C%22conferenceName%22%3A%22Mechademia%202021%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222021-06-07T12%3A41%3A07Z%22%7D%7D%2C%7B%22key%22%3A%22GK4WE5D9%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Picard%20and%20Roth%22%2C%22parsedDate%22%3A%222021-06-05%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EPicard%2C%20Martin%2C%20and%20Martin%20Roth.%202021.%20%26%23x201C%3BGamifiNation.%20Historical%20Characters%20in%20the%20Japanese%20Mus%26%23x14D%3B%20Game%20Sengoku%20BASARA.%26%23x201D%3B%20In%20%3Ci%3EMechademia%202021%3C%5C%2Fi%3E.%20Kyoto%20%28Online%29.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22GamifiNation.%20Historical%20characters%20in%20the%20Japanese%20mus%5Cu014d%20game%20Sengoku%20BASARA%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Picard%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%22June%205%2C%202021%22%2C%22proceedingsTitle%22%3A%22Mechademia%202021%22%2C%22conferenceName%22%3A%22Mechademia%202021%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222021-06-07T12%3A40%3A58Z%22%7D%7D%2C%7B%22key%22%3A%228DDQ5ZV2%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%22%2C%22parsedDate%22%3A%222021-04-22%22%2C%22numChildren%22%3A1%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin.%202021.%20%26%23x201C%3BJapanese%20Visual%20Media%20Graph.%26%23x201D%3B%20Workshop%20presented%20at%20the%20Problemfelder%20und%20L%26%23xF6%3Bsungsvisionen%20im%20Umgang%20mit%20Datenbanken%20und%20Visualisierungen%20in%20digitaler%20Musikverlagsforschung%20und%20verwandten%20Gebieten%20der%20Digital%20Humanities%2C%20HMT%20Leipzig%20%5C%2F%20Online%2C%20April%2022.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22presentation%22%2C%22title%22%3A%22Japanese%20Visual%20Media%20Graph%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22presenter%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%22April%2022%2C%202021%22%2C%22url%22%3A%22%22%2C%22language%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222021-05-06T00%3A40%3A26Z%22%7D%7D%2C%7B%22key%22%3A%22EWQ5W2Q2%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%22%2C%22parsedDate%22%3A%222021-03-20%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin.%202021.%20%26%23x201C%3BUnOrdentliches%20Spiel%20in%20Animal%20Crossing.%26%23x201D%3B%20In%20%3Ci%3ESpielzeichen%20IV%20-%20Genres%3C%5C%2Fi%3E.%20Universit%26%23xE4%3Bt%20Passau%20%28online%29.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22UnOrdentliches%20Spiel%20in%20Animal%20Crossing%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%2220%20March%202021%22%2C%22proceedingsTitle%22%3A%22Spielzeichen%20IV%20-%20Genres%22%2C%22conferenceName%22%3A%22Spielzeichen%20IV%20-%20Genres%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222021-03-29T06%3A23%3A28Z%22%7D%7D%2C%7B%22key%22%3A%22T793WXKI%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%22%2C%22parsedDate%22%3A%222021-03-07%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin.%202021.%20%26%23x201C%3B%26%23x30C7%3B%26%23x30B8%3B%26%23x30BF%3B%26%23x30EB%3B%26%23x30B2%3B%26%23x30FC%3B%26%23x30E0%3B%26%23x7A7A%3B%26%23x9593%3B%26%23x3078%3B%26%23x306E%3B%26%23x30A8%3B%26%23x30AF%3B%26%23x30BD%3B%26%23x30C0%3B%26%23x30B9%3B%3F%26%23x3000%3B%26%23x904A%3B%26%23x3073%3B%26%23x306E%3B%26%23x30A8%3B%26%23x30B3%3B%26%23x30ED%3B%26%23x30B8%3B%26%23x30FC%3B%26%23x306E%3B%26%23x518D%3B%26%23x8003%3B%26%23x5BDF%3B%26%23x306B%3B%26%23x3080%3B%26%23x3051%3B%26%23x3066%3B%20%5BExodus%20to%20Digital%20Game%20Space%3F%20Rethinking%20the%20Ecology%20of%20Play%5D.%26%23x201D%3B%20Presentation%20at%20the%20Open%20Research%20Meeting%20%26%23x201C%3B%26%23x30B5%3B%26%23x30D0%3B%26%23x30A4%3B%26%23x30D0%3B%26%23x30EB%3B%26%23x306E%3B%26%23x305F%3B%26%23x3081%3B%26%23x306E%3B%26%23x30E1%3B%26%23x30C7%3B%26%23x30A3%3B%26%23x30A2%3B%26%23x201D%3B%20of%20the%20project%20%26%23x300C%3B%26%23x8131%3B%26%23x30DE%3B%26%23x30B9%3B%26%23x30E1%3B%26%23x30C7%3B%26%23x30A3%3B%26%23x30A2%3B%26%23x6642%3B%26%23x4EE3%3B%26%23x306E%3B%26%23x30DD%3B%26%23x30C3%3B%26%23x30D7%3B%26%23x30AB%3B%26%23x30EB%3B%26%23x30C1%3B%26%23x30E3%3B%26%23x30FC%3B%26%23x7F8E%3B%26%23x5B66%3B%26%23x306B%3B%26%23x95A2%3B%26%23x3059%3B%26%23x308B%3B%26%23x57FA%3B%26%23x76E4%3B%26%23x7814%3B%26%23x7A76%3B%5BPopular%20culture%20after%20mass%20media%5D%26%23x300D%3B%2C%20Kyoto%20%28Kyoto%20University%29%2C%20March%207.%20%3Ca%20target%3D%27_blank%27%20href%3D%27https%3A%5C%2F%5C%2Fy-labo.wixsite.com%5C%2Fhome%5C%2Fopen2020-06%27%3Ehttps%3A%5C%2F%5C%2Fy-labo.wixsite.com%5C%2Fhome%5C%2Fopen2020-06%3C%5C%2Fa%3E.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22presentation%22%2C%22title%22%3A%22%5Cu30c7%5Cu30b8%5Cu30bf%5Cu30eb%5Cu30b2%5Cu30fc%5Cu30e0%5Cu7a7a%5Cu9593%5Cu3078%5Cu306e%5Cu30a8%5Cu30af%5Cu30bd%5Cu30c0%5Cu30b9%3F%5Cu3000%5Cu904a%5Cu3073%5Cu306e%5Cu30a8%5Cu30b3%5Cu30ed%5Cu30b8%5Cu30fc%5Cu306e%5Cu518d%5Cu8003%5Cu5bdf%5Cu306b%5Cu3080%5Cu3051%5Cu3066%20%5BExodus%20to%20digital%20game%20space%3F%20Rethinking%20the%20ecology%20of%20play%5D%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22presenter%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%227%20March%202021%22%2C%22url%22%3A%22https%3A%5C%2F%5C%2Fy-labo.wixsite.com%5C%2Fhome%5C%2Fopen2020-06%22%2C%22language%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222021-03-14T02%3A06%3A16Z%22%7D%7D%2C%7B%22key%22%3A%22E5H7G6B3%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%22%2C%22parsedDate%22%3A%222020-09-10%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin.%202020.%20%26%23x201C%3BDigitale%20Medien%20Und%20Ihre%20Bedeutung%20F%26%23xFC%3Br%20Die%20Jugend%20in%20Japan%3A%20Mediennutzung%2C%20Digitalisierung%20in%20Der%20Bildung%2C%20Medienkompetenz.%26%23x201D%3B%20Input%20presentation%20for%20the%20presented%20at%20the%20Online-Seminar%20%26%23x201E%3BJugend%20und%20Medien%20in%20Japan%26%23x201C%3B%20organized%20by%20IJAB%20-%20Fachstelle%20f%26%23xFC%3Br%20Internationale%20Jugendarbeit%20der%20Bundesrepublik%20Deutschland%20e.%20V.%2C%20Online%2C%20September%2010.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22presentation%22%2C%22title%22%3A%22Digitale%20Medien%20und%20ihre%20Bedeutung%20f%5Cu00fcr%20die%20Jugend%20in%20Japan%3A%20Mediennutzung%2C%20Digitalisierung%20in%20der%20Bildung%2C%20Medienkompetenz%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22presenter%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%2210%20Sept%202020%22%2C%22url%22%3A%22%22%2C%22language%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222021-03-14T01%3A52%3A49Z%22%7D%7D%2C%7B%22key%22%3A%22ZMUT2IAD%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%22%2C%22parsedDate%22%3A%222020-08-11%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin.%202020.%20%26%23x201C%3BFromSoftware%20Games%20between%20Local%20and%20Global%3A%20A%20Data-Centered%20Analysis%20of%20the%20Historical%20Change%20in%20Videogame%20Production%20and%20Distribution.%26%23x201D%3B%20In%20%3Ci%3EReplaying%20Japan%202020%3A%20The%208th%20International%20Japan%20Game%20Studies%20Conference%3C%5C%2Fi%3E.%20Li%26%23xE8%3Bge%20%28University%20of%20Li%26%23xE8%3Bge%29.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22FromSoftware%20games%20between%20local%20and%20global%3A%20A%20data-centered%20analysis%20of%20the%20historical%20change%20in%20videogame%20production%20and%20distribution%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%2211%20Aug%202020%22%2C%22proceedingsTitle%22%3A%22Replaying%20Japan%202020%3A%20The%208th%20International%20Japan%20Game%20Studies%20Conference%22%2C%22conferenceName%22%3A%22Replaying%20Japan%202020%3A%20The%208th%20International%20Japan%20Game%20Studies%20Conference%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222021-03-14T02%3A11%3A51Z%22%7D%7D%2C%7B%22key%22%3A%222DUQIZ37%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22%5Cu30ed%5Cu30fc%5Cu30c8%20%5BRoth%5D%22%2C%22parsedDate%22%3A%222020-03-01%22%2C%22numChildren%22%3A1%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3E%26%23x30ED%3B%26%23x30FC%3B%26%23x30C8%3B%20%5BRoth%5D%2C%20%26%23x30DE%3B%26%23x30FC%3B%26%23x30C6%3B%26%23x30A3%3B%26%23x30F3%3B%5BMartin%5D.%202020.%20%26%23x201C%3B%26%23x591A%3B%26%23x69D8%3B%26%23x306A%3B%26%23x30C7%3B%26%23x30FC%3B%26%23x30BF%3B%26%23x30BD%3B%26%23x30FC%3B%26%23x30B9%3B%26%23x306E%3B%26%23x7814%3B%26%23x7A76%3B%26%23x5229%3B%26%23x6D3B%3B%26%23x7528%3B%20-%20%26%23x30C7%3B%26%23x30FC%3B%26%23x30BF%3B%26%23x306B%3B%26%23x57FA%3B%26%23x3065%3B%26%23x304F%3B%26%23x30B2%3B%26%23x30FC%3B%26%23x30E0%3B%26%23x6587%3B%26%23x5316%3B%26%23x7814%3B%26%23x7A76%3B%26%23x306E%3B%26%23x30CB%3B%26%23x30FC%3B%26%23x30BA%3B%26%23x3068%3B%26%23x5B9F%3B%26%23x8DF5%3B%20-%20%5BUsing%20Heterogeneous%20Data%20Sources%20for%20Research%20-%20Requirements%20and%20Practices%20in%20Data-Based%20Game%20Culture%20Research%20-%5D.%26%23x201D%3B%20In%20%3Ci%3E%26%23x7B2C%3B10%26%23x56DE%3B%26%23x5E74%3B%26%23x6B21%3B%26%23x5927%3B%26%23x4F1A%3B%26%23x4E88%3B%26%23x7A3F%3B%26%23x96C6%3B%20Proceedings%20of%2010th%20Annual%20Conference%3C%5C%2Fi%3E%2C%2035%26%23x2013%3B38.%20Hachi%26%23x14D%3Bji%3A%20Digra%20Japan.%20%3Ca%20target%3D%27_blank%27%20href%3D%27http%3A%5C%2F%5C%2Fdigrajapan.org%5C%2F%3Fp%3D7582%27%3Ehttp%3A%5C%2F%5C%2Fdigrajapan.org%5C%2F%3Fp%3D7582%3C%5C%2Fa%3E.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22%5Cu591a%5Cu69d8%5Cu306a%5Cu30c7%5Cu30fc%5Cu30bf%5Cu30bd%5Cu30fc%5Cu30b9%5Cu306e%5Cu7814%5Cu7a76%5Cu5229%5Cu6d3b%5Cu7528%20-%20%5Cu30c7%5Cu30fc%5Cu30bf%5Cu306b%5Cu57fa%5Cu3065%5Cu304f%5Cu30b2%5Cu30fc%5Cu30e0%5Cu6587%5Cu5316%5Cu7814%5Cu7a76%5Cu306e%5Cu30cb%5Cu30fc%5Cu30ba%5Cu3068%5Cu5b9f%5Cu8df5%20-%20%5BUsing%20heterogeneous%20data%20sources%20for%20research%20-%20Requirements%20and%20practices%20in%20data-based%20game%20culture%20research%20-%5D%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22%5Cu30de%5Cu30fc%5Cu30c6%5Cu30a3%5Cu30f3%5BMartin%5D%22%2C%22lastName%22%3A%22%5Cu30ed%5Cu30fc%5Cu30c8%20%5BRoth%5D%22%7D%5D%2C%22abstractNote%22%3A%22%3AData-based%20infrastructure%20for%20global%20game%20culture%20research%20%28diggr%29%5Cu300d%5Cu3068%5Cu300cJapanese%20Visual%20Media%20Graph%28JVMG%29%5Cu300d%5Cu3068%5Cu3044%5Cu3046%5Cu4e8c%5Cu3064%5Cu306e%5Cu30d7%5Cu30ed%5Cn%5Cu30b8%5Cu30a7%5Cu30af%5Cu30c8%5Cu3092%5Cu901a%5Cu3057%5Cu3066%5Cu30c7%5Cu30fc%5Cu30bf%5Cu3092%5Cu7528%5Cu3044%5Cu3066%5Cu30b2%5Cu30fc%5Cu30e0%5Cu6587%5Cu5316%5Cu3078%5Cu306e%5Cu8996%5Cu91ce%5Cu3092%5Cu5e83%5Cu3052%5Cu308b%5Cu8a66%5Cu307f%5Cu3092%5Cu3057%5Cu3066%5Cu304d%5Cu305f%5Cu3002%5Cu4e2d%5Cu3067%5Cu3082%5Cu3001%5Cu30c7%5Cu30fc%5Cu30bf%5Cu30bd%5Cu30fc%5Cu30b9%5Cu306e%5Cu8907%5Cu96d1%5Cu6027%5Cu3068%5Cu305d%5Cu306e%5Cu76f8%5Cu6027%5Cu3001%5Cu305d%5Cu3057%5Cu3066%5Cn%5Cu30b2%5Cu30fc%5Cu30e0%5Cu6587%5Cu5316%5Cu306e%5Cu8907%5Cu96d1%5Cu306a%5Cu69cb%5Cu9020%5Cu304b%5Cu3089%5Cu751f%5Cu307e%5Cu308c%5Cu308b%5Cu69d8%5Cu3005%5Cu306a%5Cu554f%5Cu984c%5Cu306b%5Cu76f4%5Cu9762%5Cu3057%5Cu305f%5Cu3002%5Cu305d%5Cu308c%5Cu3089%5Cu306e%5Cu554f%5Cu984c%5Cu3068%5Cu79c1%5Cu305f%5Cu3061%5Cu304c%5Cu9078%5Cu3093%5Cu3060%5Cu89e3%5Cu6c7a%5Cu65b9%5Cu6cd5%5Cu3092%5Cu4e00%5Cu3064%5Cu306e%5Cu30b1%5Cu30fc%5Cu30b9%5Cu30b9%5Cu30bf%5Cu30c7%5Cu30a3%5Cn%5Cu3092%5Cu901a%5Cu3057%5Cu3066%5Cu7d39%5Cu4ecb%5Cu3057%5Cu3001%5Cu30b2%5Cu30fc%5Cu30e0%5Cu6587%5Cu5316%5Cu306b%5Cu5bfe%5Cu3057%5Cu3066%5Cu30c7%5Cu30fc%5Cu30bf%5Cu7684%5Cu306a%5Cu8996%5Cu7dda%5Cu3092%5Cu7372%5Cu5f97%5Cu3059%5Cu308b%5Cu305f%5Cu3081%5Cu306e%5Cu65b9%5Cu6cd5%5Cu306e%5Cu5177%5Cu4f53%5Cu5316%5Cu306b%5Cu5411%5Cu3051%5Cu3066%5Cu8b70%5Cu8ad6%5Cu3059%5Cu308b%5Cu3002%5Cn%20In%20this%20presentation%2C%20I%20discuss%20the%20challenges%20of%20using%20heterogeneous%20data%20sources%20in%20game%20culture%20research.%5CnDrawing%20on%20the%20experience%20of%20two%20projects%2C%20%5Cu201cData-based%20infrastructure%20for%20global%20game%20culture%20research%5Cu201d%20%28diggr%29%20and%5Cn%5Cu201cJapanese%20Visual%20Media%20Graph%20%28JVMG%29%2C%5Cu201d%20which%20both%20aim%20to%20make%20existing%20data%20useful%20for%20game%20culture%20research%2C%20I%20present%5Cnseveral%20examples%20of%20how%20data%20can%20be%20used%20and%20what%20problems%20arise%20in%20the%20process.%20Reviewing%20the%20ways%20in%20which%20we%20have%5Cndealt%20with%20these%20problems%2C%20I%20develop%20a%20vision%20for%20a%20data-centered%20research%20infrastructure%20from%20a%20humanities%20perspective.%22%2C%22date%22%3A%221%20March%202020%22%2C%22proceedingsTitle%22%3A%22%5Cu7b2c10%5Cu56de%5Cu5e74%5Cu6b21%5Cu5927%5Cu4f1a%5Cu4e88%5Cu7a3f%5Cu96c6%20Proceedings%20of%2010th%20Annual%20Conference%22%2C%22conferenceName%22%3A%22%5Cu7b2c10%5Cu56de%5Cu3000%5Cu65e5%5Cu672c%5Cu30c7%5Cu30b8%5Cu30bf%5Cu30eb%5Cu30b2%5Cu30fc%5Cu30e0%5Cu5b66%5Cu4f1a%5Cu3000%5Cu5e74%5Cu6b21%5Cu5927%5Cu4f1a%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22http%3A%5C%2F%5C%2Fdigrajapan.org%5C%2F%3Fp%3D7582%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222020-05-04T01%3A28%3A46Z%22%7D%7D%2C%7B%22key%22%3A%22UYPR9ZJL%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Pfeffer%20and%20Roth%22%2C%22parsedDate%22%3A%222019-09-23%22%2C%22numChildren%22%3A1%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EPfeffer%2C%20Magnus%2C%20and%20Martin%20Roth.%202019.%20%26%23x201C%3BJapanese%20Visual%20Media%20Graph%3A%20Providing%20Researchers%20with%20Data%20from%20Enthusiast%20Communities.%26%23x201D%3B%20In%20%3Ci%3E2019%20Proceedings%20of%20the%20International%20Conference%20on%20Dublin%20Core%20and%20Metadata%20Applications%3C%5C%2Fi%3E%2C%20edited%20by%20Koraljka%20Golub%2C%20Marcia%20Zeng%2C%20Paul%20Walk%2C%20Sam%20Oh%2C%20and%20Tom%20Baker%2C%20136%26%23x2013%3B41.%20Seoul%2C%20Korea%3A%20Dublin%20Core%20Metadata%20Initiative%20%28DCMI%29.%20%3Ca%20target%3D%27_blank%27%20href%3D%27https%3A%5C%2F%5C%2Fdcpapers.dublincore.org%5C%2Fpubs%5C%2Farticle%5C%2Fview%5C%2F4259%5C%2F2453%27%3Ehttps%3A%5C%2F%5C%2Fdcpapers.dublincore.org%5C%2Fpubs%5C%2Farticle%5C%2Fview%5C%2F4259%5C%2F2453%3C%5C%2Fa%3E.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22Japanese%20Visual%20Media%20Graph%3A%20Providing%20researchers%20with%20data%20from%20enthusiast%20communities%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Magnus%22%2C%22lastName%22%3A%22Pfeffer%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%2C%7B%22creatorType%22%3A%22editor%22%2C%22firstName%22%3A%22Koraljka%22%2C%22lastName%22%3A%22Golub%22%7D%2C%7B%22creatorType%22%3A%22editor%22%2C%22firstName%22%3A%22Marcia%22%2C%22lastName%22%3A%22Zeng%22%7D%2C%7B%22creatorType%22%3A%22editor%22%2C%22firstName%22%3A%22Paul%22%2C%22lastName%22%3A%22Walk%22%7D%2C%7B%22creatorType%22%3A%22editor%22%2C%22firstName%22%3A%22Sam%22%2C%22lastName%22%3A%22Oh%22%7D%2C%7B%22creatorType%22%3A%22editor%22%2C%22firstName%22%3A%22Tom%22%2C%22lastName%22%3A%22Baker%22%7D%5D%2C%22abstractNote%22%3A%22The%20%5Cu201cJapanese%20Visual%20Media%20Graph%5Cu201d%20project%20aims%20to%20create%20a%20research%20database%20on%20Japanese%20visual%20media%2C%20including%2C%20but%20not%20limited%20to%20anime%2C%20manga%2C%20computer%20games%20and%20visual%20novels.%20It%20is%20aimed%20at%20researchers%20in%20Japan%20Studies%20who%20focus%20on%20modern%20media%20and%20its%20expressions%2C%20themes%2C%20topics%2C%20characters%20and%20reception.%20We%20envision%20a%20graph-based%2C%20highly%20interconnected%20database%20structure%2C%20similar%20to%20the%20Google%20knowledge%20graph%2C%20that%20is%20combined%20with%20a%20flexible%20search%20interface%20and%20analytic%20tools.%20We%20intend%20to%20use%20the%20data%20on%20Japanese%20visual%20media%20that%20is%20being%20created%20and%20curated%20by%20the%20many%20enthusiast%20communities%20on%20the%20web.%20An%20initial%20survey%20of%20several%20larger%20community%20websites%20revealed%20a%20high%20level%20of%20information%20granularity%2C%20resulting%20from%20a%20deep%20understanding%20of%20the%20source%20material%20and%20general%20enthusiasm%20for%20recording%20data%20by%20the%20volunteer%20contributors.%20As%20such%2C%20making%20contact%20with%20these%20communities%20and%20learning%20about%20their%20needs%20and%20motivations%20is%20one%20of%20the%20main%20project%20elements.%20We%20intend%20to%20engage%20in%20a%20meaningful%20discussion%20with%20representatives%20and%20administrators%20of%20the%20community%20sites%20in%20order%20to%20establish%20long-term%20cooperation%20that%20benefits%20both%20sides.%22%2C%22date%22%3A%222019%20Sept%2023%20-%2025%22%2C%22proceedingsTitle%22%3A%222019%20Proceedings%20of%20the%20International%20Conference%20on%20Dublin%20Core%20and%20Metadata%20Applications%22%2C%22conferenceName%22%3A%22%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22https%3A%5C%2F%5C%2Fdcpapers.dublincore.org%5C%2Fpubs%5C%2Farticle%5C%2Fview%5C%2F4259%5C%2F2453%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222021-01-13T05%3A24%3A56Z%22%7D%7D%2C%7B%22key%22%3A%22ZS3RBTM9%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%22%2C%22parsedDate%22%3A%222019-09-22%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin.%202019.%20%26%23x201C%3BPolitical%20Philosophies%20of%20Violence%20in%20Videogame%20Space.%26%23x201D%3B%20In%20%3Ci%3EThe%206th%20International%20Forum%20of%20Sino-Japanese%20Philosophy%3C%5C%2Fi%3E.%20Sun%20Yat-sen%20University%2C%20Guangzhou%2C%20China.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22Political%20Philosophies%20of%20violence%20in%20videogame%20space%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22In%20my%20paper%2C%20I%20draw%20on%20Adorno%20to%20develop%20a%20notion%20of%20videogames%20as%20radically%20political%20philosophical%20spaces%20that%20prompt%20us%20to%20rethink%20the%20foundations%20of%20life%20in%20common%20and%20imagine%20alternatives%20to%20our%20present%20situation.%20In%20contrast%20to%20other%20media%2C%20their%20expressive%20and%20experiential%20qualities%20emerge%20from%20a%20negotiation%20between%20the%20designers%2C%20the%20player%20and%20the%20computer%2C%20which%20may%20result%20in%20thought-provoking%20conflicts%20at%20play.%20At%20the%20same%20time%2C%20this%20negotiation%20constitutes%20a%20distinct%2C%20exploratory%20mode%20of%20thinking%2C%20which%20invites%20us%20to%20actively%20experiment%20with%20novel%20ideas.%20Following%20a%20theoretical%20exploration%20of%20this%20media%20specific%20potential%2C%20I%20discuss%20the%20specific%20case%20of%20the%20Japanese%20videogame%20series%20Metal%20Gear%20Solid%2C%20which%20offers%20a%20space%20to%20explore%20and%20experiment%20with%20questions%20of%20violence%20and%20rules%20discussed%20by%20Walter%20Benjamin%2C%20Hannah%20Arendt%20and%20Giorgio%20Agamben.%22%2C%22date%22%3A%22Sept%2022%2C%202019%22%2C%22proceedingsTitle%22%3A%22The%206th%20International%20Forum%20of%20Sino-Japanese%20Philosophy%22%2C%22conferenceName%22%3A%22The%206th%20International%20Forum%20of%20Sino-Japanese%20Philosophy%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222020-03-06T01%3A53%3A26Z%22%7D%7D%2C%7B%22key%22%3A%22CFZBFAT7%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%22%2C%22parsedDate%22%3A%222019-08-31%22%2C%22numChildren%22%3A1%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin.%202019.%20%26%23x201C%3BPotentials%20and%20Challenges%20of%20a%20Data-Driven%20Perspective%20on%20Videogame%20Production%2C%20Distribution%20and%20Reception.%26%23x201D%3B%20In%20%3Ci%3EJADH%202019%3A%20Localization%20in%20Global%20DH%3C%5C%2Fi%3E%2C%2034%26%23x2013%3B35.%20Kansai%20University%2C%20Osaka.%20%3Ca%20target%3D%27_blank%27%20href%3D%27http%3A%5C%2F%5C%2Fconf2019.jadh.org%27%3Ehttp%3A%5C%2F%5C%2Fconf2019.jadh.org%3C%5C%2Fa%3E.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22Potentials%20and%20challenges%20of%20a%20data-driven%20perspective%20on%20videogame%20production%2C%20distribution%20and%20reception%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%2231%20Aug%202019%22%2C%22proceedingsTitle%22%3A%22JADH%202019%3A%20Localization%20in%20Global%20DH%22%2C%22conferenceName%22%3A%22The%209th%20Conference%20of%20the%20Japanese%20Association%20for%20Digital%20Humanities%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22http%3A%5C%2F%5C%2Fconf2019.jadh.org%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222020-03-06T01%3A54%3A02Z%22%7D%7D%2C%7B%22key%22%3A%22NCMFHM5Z%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Freybe%20et%20al.%22%2C%22parsedDate%22%3A%222019-08-11%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EFreybe%2C%20Konstantin%2C%20Tracy%20Hoffmann%2C%20Andr%26%23xE9%3B%20Lahmann%2C%20Peter%20M%26%23xFC%3Bhleder%2C%20Florian%20R%26%23xE4%3Bmisch%2C%20Leander%20Seige%2C%20and%20Martin%20Roth.%202019.%20%26%23x201C%3BPraise%20the%20Data%20%5C%5Co%5C%2F%21%20Three%20Data-Driven%20Perspectives%20on%20FromSoftware%20Videogames.%26%23x201D%3B%20In%20.%20Ritsumeikan%20University%20Ky%26%23x14D%3Bto.%20%3Ca%20target%3D%27_blank%27%20href%3D%27https%3A%5C%2F%5C%2Fsites.google.com%5C%2Fview%5C%2Freplaying-japan-2019%5C%2Fhome%3Fauthuser%3D0%27%3Ehttps%3A%5C%2F%5C%2Fsites.google.com%5C%2Fview%5C%2Freplaying-japan-2019%5C%2Fhome%3Fauthuser%3D0%3C%5C%2Fa%3E.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22Praise%20the%20data%20%5C%5Co%5C%2F%21%20Three%20data-driven%20perspectives%20on%20FromSoftware%20Videogames%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Konstantin%22%2C%22lastName%22%3A%22Freybe%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Tracy%22%2C%22lastName%22%3A%22Hoffmann%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Andr%5Cu00e9%22%2C%22lastName%22%3A%22Lahmann%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Peter%22%2C%22lastName%22%3A%22M%5Cu00fchleder%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Florian%22%2C%22lastName%22%3A%22R%5Cu00e4misch%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Leander%22%2C%22lastName%22%3A%22Seige%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%2211%20Aug%202019%22%2C%22proceedingsTitle%22%3A%22%22%2C%22conferenceName%22%3A%22Replaying%20Japan%202019%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22https%3A%5C%2F%5C%2Fsites.google.com%5C%2Fview%5C%2Freplaying-japan-2019%5C%2Fhome%3Fauthuser%3D0%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222020-03-06T01%3A59%3A48Z%22%7D%7D%2C%7B%22key%22%3A%22IZDAQGNF%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Picard%20and%20Roth%22%2C%22parsedDate%22%3A%222019-08-10%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EPicard%2C%20Martin%2C%20and%20Martin%20Roth.%202019.%20%26%23x201C%3BThe%20%26%23x2018%3BLast%20Japanese%20Soldier%26%23x2019%3B%3A%20Putting%20the%20Nation%20into%20Play.%26%23x201D%3B%20In%20.%20Ritsumeikan%20University%20Ky%26%23x14D%3Bto.%20%3Ca%20target%3D%27_blank%27%20href%3D%27https%3A%5C%2F%5C%2Fsites.google.com%5C%2Fview%5C%2Freplaying-japan-2019%5C%2Fhome%3Fauthuser%3D0%27%3Ehttps%3A%5C%2F%5C%2Fsites.google.com%5C%2Fview%5C%2Freplaying-japan-2019%5C%2Fhome%3Fauthuser%3D0%3C%5C%2Fa%3E.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22The%20%5Cu201cLast%20Japanese%20Soldier%5Cu201d%3A%20Putting%20the%20Nation%20into%20Play%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Picard%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%2210%20Aug%202019%22%2C%22proceedingsTitle%22%3A%22%22%2C%22conferenceName%22%3A%22Replaying%20Japan%202019%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22https%3A%5C%2F%5C%2Fsites.google.com%5C%2Fview%5C%2Freplaying-japan-2019%5C%2Fhome%3Fauthuser%3D0%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222020-03-06T01%3A57%3A00Z%22%7D%7D%2C%7B%22key%22%3A%22LGQAMMB9%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Sauer%20et%20al.%22%2C%22parsedDate%22%3A%222019-08-09%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ESauer%2C%20C%26%23xE4%3Bcilia%2C%20Marcus%20Kuribayashi%2C%20and%20Martin%20Roth.%202019.%20%26%23x201C%3BLoot%20Boxes%20in%20Germany%3A%20Political%20Players%2C%20Public%20Perception%20and%20Legislation.%26%23x201D%3B%20In%20.%20Ritsumeikan%20University%20Ky%26%23x14D%3Bto.%20%3Ca%20target%3D%27_blank%27%20href%3D%27http%3A%5C%2F%5C%2Fwww.digra2019.org%5C%2F%27%3Ehttp%3A%5C%2F%5C%2Fwww.digra2019.org%5C%2F%3C%5C%2Fa%3E.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22Loot%20boxes%20in%20Germany%3A%20political%20players%2C%20public%20perception%20and%20legislation%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22C%5Cu00e4cilia%22%2C%22lastName%22%3A%22Sauer%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Marcus%22%2C%22lastName%22%3A%22Kuribayashi%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%229%20Aug%202019%22%2C%22proceedingsTitle%22%3A%22%22%2C%22conferenceName%22%3A%22Digra%202019%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22http%3A%5C%2F%5C%2Fwww.digra2019.org%5C%2F%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222020-03-06T02%3A06%3A56Z%22%7D%7D%2C%7B%22key%22%3A%22ITYB6IL3%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Pfeffer%20et%20al.%22%2C%22parsedDate%22%3A%222019-07-02%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EPfeffer%2C%20Magnus%2C%20Martin%20Roth%2C%20Zoltan%20Kacsuk%2C%20Senan%20Kiryakos%2C%20and%20Luca%20Bruno.%202019.%20%26%23x201C%3BJapanese%20Visual%20Media%20Graph%3A%20Project%20Introduction.%26%23x201D%3B%20Presentation%20at%20the%20workshop%20presented%20at%20the%20Videogame%20and%20visual%20Media%20Data%3A%20Community-driven%20Initiatives%20and%20Research%20Avenues%2C%20Leipzig%20University%2C%20July%202.%20%3Ca%20target%3D%27_blank%27%20href%3D%27https%3A%5C%2F%5C%2Fjvmg.iuk.hdm-stuttgart.de%5C%2F2019%5C%2F07%5C%2F17%5C%2Fworkshop-report%5C%2F%27%3Ehttps%3A%5C%2F%5C%2Fjvmg.iuk.hdm-stuttgart.de%5C%2F2019%5C%2F07%5C%2F17%5C%2Fworkshop-report%5C%2F%3C%5C%2Fa%3E.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22presentation%22%2C%22title%22%3A%22Japanese%20Visual%20Media%20Graph%3A%20Project%20Introduction%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22presenter%22%2C%22firstName%22%3A%22Magnus%22%2C%22lastName%22%3A%22Pfeffer%22%7D%2C%7B%22creatorType%22%3A%22presenter%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%2C%7B%22creatorType%22%3A%22presenter%22%2C%22firstName%22%3A%22Zoltan%22%2C%22lastName%22%3A%22Kacsuk%22%7D%2C%7B%22creatorType%22%3A%22presenter%22%2C%22firstName%22%3A%22Senan%22%2C%22lastName%22%3A%22Kiryakos%22%7D%2C%7B%22creatorType%22%3A%22presenter%22%2C%22firstName%22%3A%22Luca%22%2C%22lastName%22%3A%22Bruno%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%222%20July%202019%22%2C%22url%22%3A%22https%3A%5C%2F%5C%2Fjvmg.iuk.hdm-stuttgart.de%5C%2F2019%5C%2F07%5C%2F17%5C%2Fworkshop-report%5C%2F%22%2C%22language%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222019-08-05T06%3A30%3A04Z%22%7D%7D%2C%7B%22key%22%3A%22K4SZD7F2%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22M%5Cu00fchleder%20et%20al.%22%2C%22parsedDate%22%3A%222019-07-02%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EM%26%23xFC%3Bhleder%2C%20Peter%2C%20Tracy%20Hoffmann%2C%20Florian%20R%26%23xE4%3Bmisch%2C%20and%20Martin%20Roth.%202019.%20%26%23x201C%3BTales%20of%20Doing%20Research%20with%20Video%20Game%20Fan%20Databases.%26%23x201D%3B%20Presentation%20at%20the%20workshop%20presented%20at%20the%20Videogame%20and%20visual%20Media%20Data%3A%20Community-driven%20Initiatives%20and%20Research%20Avenues%2C%20Leipzig%20University%2C%20July%202.%20%3Ca%20target%3D%27_blank%27%20href%3D%27https%3A%5C%2F%5C%2Fjvmg.iuk.hdm-stuttgart.de%5C%2F2019%5C%2F07%5C%2F17%5C%2Fworkshop-report%5C%2F%27%3Ehttps%3A%5C%2F%5C%2Fjvmg.iuk.hdm-stuttgart.de%5C%2F2019%5C%2F07%5C%2F17%5C%2Fworkshop-report%5C%2F%3C%5C%2Fa%3E.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22presentation%22%2C%22title%22%3A%22Tales%20of%20doing%20Research%20with%20Video%20Game%20Fan%20Databases%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22presenter%22%2C%22firstName%22%3A%22Peter%22%2C%22lastName%22%3A%22M%5Cu00fchleder%22%7D%2C%7B%22creatorType%22%3A%22presenter%22%2C%22firstName%22%3A%22Tracy%22%2C%22lastName%22%3A%22Hoffmann%22%7D%2C%7B%22creatorType%22%3A%22presenter%22%2C%22firstName%22%3A%22Florian%22%2C%22lastName%22%3A%22R%5Cu00e4misch%22%7D%2C%7B%22creatorType%22%3A%22presenter%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%222%20July%202019%22%2C%22url%22%3A%22https%3A%5C%2F%5C%2Fjvmg.iuk.hdm-stuttgart.de%5C%2F2019%5C%2F07%5C%2F17%5C%2Fworkshop-report%5C%2F%22%2C%22language%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222019-08-05T06%3A27%3A40Z%22%7D%7D%2C%7B%22key%22%3A%22ZM3LT8TL%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%22%2C%22parsedDate%22%3A%222019-06-20%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin.%202019.%20%26%23x201C%3BEinleitung%20Der%20Tagung%20%26%23x2018%3BPixel%20Art%20Und%20Chiptunes.%26%23x2019%3B%26%23x201D%3B%20Introduction%20to%20the%20conference%20presented%20at%20the%20Pixel%20Art%20und%20Chiptunes%2C%20HMT%20Leipzig%20%5C%2F%20Leipzig%20University%2C%20June%2020.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22presentation%22%2C%22title%22%3A%22Einleitung%20der%20Tagung%20%5C%22Pixel%20Art%20und%20Chiptunes%5C%22%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22presenter%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%2220%20June%202019%22%2C%22url%22%3A%22%22%2C%22language%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222019-08-05T06%3A24%3A10Z%22%7D%7D%2C%7B%22key%22%3A%22RVK7DT7C%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Lahmann%20and%20Roth%22%2C%22parsedDate%22%3A%222019-03-19%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ELahmann%2C%20Andr%26%23xE9%3B%2C%20and%20Martin%20Roth.%202019.%20%26%23x201C%3BDie%20JGames-Sammlung%20an%20Der%20UB%20Leipzig%3A%20Wie%20Man%204.500%20Japanische%20Videospiele%20Nutzbar%20Macht.%26%23x201D%3B%20Presented%20at%20the%20BID%20Kongress%202019%2C%20Leipzig%2C%20March%2019.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22presentation%22%2C%22title%22%3A%22Die%20jGames-Sammlung%20an%20der%20UB%20Leipzig%3A%20Wie%20man%204.500%20japanische%20Videospiele%20nutzbar%20macht%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22presenter%22%2C%22firstName%22%3A%22Andr%5Cu00e9%22%2C%22lastName%22%3A%22Lahmann%22%7D%2C%7B%22creatorType%22%3A%22presenter%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%2219%20March%202019%22%2C%22url%22%3A%22%22%2C%22language%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222019-03-22T14%3A35%3A32Z%22%7D%7D%2C%7B%22key%22%3A%22ZD4ASMRX%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%22%2C%22parsedDate%22%3A%222019-01-07%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin.%202019.%20%26%23x201C%3B%26%23x30C7%3B%26%23x30FC%3B%26%23x30BF%3B%26%23x4E2D%3B%26%23x5FC3%3B%26%23x306E%3B%26%23x30B2%3B%26%23x30FC%3B%26%23x30E0%3B%26%23x7814%3B%26%23x7A76%3B%26%23x30A4%3B%26%23x30F3%3B%26%23x30D5%3B%26%23x30E9%3B%26%23x30B9%3B%26%23x30C8%3B%26%23x30E9%3B%26%23x30AF%3B%26%23x30C1%3B%26%23x30E3%3B%26%23x30FC%3B%26%23x202F%3B%3A%20Data-Based%20Infrastructure%20for%20Global%20Game%20Research%20%28Diggr%29%26%23x300D%3B%26%23x306E%3B%26%23x30A2%3B%26%23x30D7%3B%26%23x30ED%3B%26%23x30FC%3B%26%23x30C1%3B%20%5BA%20Data-Centered%20Infrastructure%20for%20Game%20Research%3A%20The%20Diggr-Approach%5D.%26%23x201D%3B%20In%20%3Ci%3EInternational%20Digital%20Game%20Preservation%202019%26%23xA0%3B%20Symposium%3A%20What%20Requirements%20for%20Digital%20Games%20Preservation%3F%3C%5C%2Fi%3E%20Kyoto%20%28Ritsumeikan%20University%29.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22%5Cu30c7%5Cu30fc%5Cu30bf%5Cu4e2d%5Cu5fc3%5Cu306e%5Cu30b2%5Cu30fc%5Cu30e0%5Cu7814%5Cu7a76%5Cu30a4%5Cu30f3%5Cu30d5%5Cu30e9%5Cu30b9%5Cu30c8%5Cu30e9%5Cu30af%5Cu30c1%5Cu30e3%5Cu30fc%20%3A%20Data-based%20infrastructure%20for%20global%20game%20research%20%28diggr%29%5Cu300d%5Cu306e%5Cu30a2%5Cu30d7%5Cu30ed%5Cu30fc%5Cu30c1%20%5BA%20data-centered%20infrastructure%20for%20game%20research%3A%20the%20diggr-approach%5D%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%2207%20Jan%202019%22%2C%22proceedingsTitle%22%3A%22International%20Digital%20Game%20Preservation%202019%20%20Symposium%3A%20What%20Requirements%20for%20Digital%20Games%20Preservation%3F%22%2C%22conferenceName%22%3A%22International%20Digital%20Game%20Preservation%202019%20%20Symposium%3A%20What%20Requirements%20for%20Digital%20Games%20Preservation%3F%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222019-02-16T10%3A16%3A49Z%22%7D%7D%2C%7B%22key%22%3A%22LLU8YV3N%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%22%2C%22parsedDate%22%3A%222018-12-14%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin.%202018.%20%26%23x201C%3BPlaying%20as%20Research.%26%23x201D%3B%20Beitrag%20zum%20Workshop%20presented%20at%20the%20Archiving%20and%20Re-Performing%20Electroacoustic%20Music%2C%20Bayreuth%2C%20December%2014.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22presentation%22%2C%22title%22%3A%22Playing%20as%20Research%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22presenter%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%2214%20Dec%202018%22%2C%22url%22%3A%22%22%2C%22language%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222021-12-07T00%3A44%3A51Z%22%7D%7D%2C%7B%22key%22%3A%227T8BRRJ4%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%22%2C%22parsedDate%22%3A%222018-12-06%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin.%202018.%20%26%23x201C%3BBeil%26%23xE4%3Bufiger%20Nationalismus%20in%20Japanischen%20Konsolenspielen.%26%23x201D%3B%20In%20%3Ci%3ESpielzeichen%20III%20-%20Kulturen%20Im%20Computerspiel%20%5C%2F%20Kulturen%20Des%20Computerspiels%3C%5C%2Fi%3E.%20Passau.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22Beil%5Cu00e4ufiger%20Nationalismus%20in%20japanischen%20Konsolenspielen%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%2206%20Dec%202018%22%2C%22proceedingsTitle%22%3A%22Spielzeichen%20III%20-%20Kulturen%20im%20Computerspiel%20%5C%2F%20Kulturen%20des%20Computerspiels%22%2C%22conferenceName%22%3A%22Spielzeichen%20III%20-%20Kulturen%20im%20Computerspiel%20%5C%2F%20Kulturen%20des%20Computerspiels%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222021-12-07T00%3A44%3A32Z%22%7D%7D%2C%7B%22key%22%3A%22LRL9UGA7%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%22%2C%22parsedDate%22%3A%222018-12-05%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin.%202018.%20%26%23x201C%3BGeschichte%20Und%20Nationalismus%20in%20Videospielen%20Aus%20Japan.%26%23x201D%3B%20Invited%20Lecture%2C%20Wien%20%28Universit%26%23xE4%3Bt%20Wien%29%2C%20December%205.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22presentation%22%2C%22title%22%3A%22Geschichte%20und%20Nationalismus%20in%20Videospielen%20aus%20Japan%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22presenter%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%225%20Dec%202018%22%2C%22url%22%3A%22%22%2C%22language%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222018-12-18T19%3A47%3A11Z%22%7D%7D%2C%7B%22key%22%3A%226B73PC4S%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%22%2C%22parsedDate%22%3A%222018-11-07%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin.%202018.%20%26%23x201C%3BPublizieren%20Als%20Teil%20Des%20Seminars%20-%20Pubpub%20Als%20Neues%20Open%20Access%20Format.%26%23x201D%3B%20Digitale%20Insel%20presented%20at%20the%20Tag%20der%20Lehre%2C%20Leipzig%20%28Universit%26%23xE4%3Bt%20Leipzig%29%2C%20November%207.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22presentation%22%2C%22title%22%3A%22Publizieren%20als%20Teil%20des%20Seminars%20-%20Pubpub%20als%20neues%20Open%20Access%20Format%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22presenter%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%22Nov%207%2C%202018%22%2C%22url%22%3A%22%22%2C%22language%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222018-09-20T13%3A33%3A11Z%22%7D%7D%2C%7B%22key%22%3A%22LGU99UKK%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%22%2C%22parsedDate%22%3A%222018-09-28%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin.%202018.%20%26%23x201C%3BVideospielproduktion%20in%20Japan%20Zwischen%20Lokalem%20Und%20Globalem.%26%23x201D%3B%20In%20%3Ci%3EGfM%20Jahrestagung%202018%20-%20Industrien%3C%5C%2Fi%3E.%20Siegen.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22Videospielproduktion%20in%20Japan%20zwischen%20Lokalem%20und%20Globalem%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%22Sept%2028%2C%202018%22%2C%22proceedingsTitle%22%3A%22GfM%20Jahrestagung%202018%20-%20Industrien%22%2C%22conferenceName%22%3A%22GfM%20Jahrestagung%202018%20-%20Industrien%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222018-09-20T13%3A23%3A55Z%22%7D%7D%2C%7B%22key%22%3A%22XZ59C7C3%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%22%2C%22parsedDate%22%3A%222018-09-21%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin.%202018.%20%26%23x201C%3BThe%20Suspension%20of%20Media%20Literacy%20and%20Platform%20Plunder.%26%23x201D%3B%20In%20%3Ci%3EDIGITAL%20CULTURES%3A%20Knowledge%20%5C%2F%20Culture%20%5C%2F%20Technology%3C%5C%2Fi%3E.%20Leuphana%20University%20L%26%23xFC%3Bneburg.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22The%20Suspension%20of%20Media%20Literacy%20and%20Platform%20Plunder%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%22Sept%2021%2C%202018%22%2C%22proceedingsTitle%22%3A%22DIGITAL%20CULTURES%3A%20Knowledge%20%5C%2F%20Culture%20%5C%2F%20Technology%22%2C%22conferenceName%22%3A%22DIGITAL%20CULTURES%3A%20Knowledge%20%5C%2F%20Culture%20%5C%2F%20Technology%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222018-09-20T13%3A25%3A35Z%22%7D%7D%2C%7B%22key%22%3A%227UX9DEEI%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%22%2C%22parsedDate%22%3A%222018-08-29%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin.%202018.%20%26%23x201C%3BProduktion%20%26%23x201E%3Bjapanischer%26%23x201C%3B%20Videospiele%20Aus%20Einer%20Datenbasierten%20Perspektive.%26%23x201D%3B%20In%20%3Ci%3EJapanologentag%202018%3C%5C%2Fi%3E.%20Berlin%20%28FU%20Berlin%29.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22Produktion%20%5Cu201ejapanischer%5Cu201c%20Videospiele%20aus%20einer%20datenbasierten%20Perspektive%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%22August%2029%2C%202018%22%2C%22proceedingsTitle%22%3A%22Japanologentag%202018%22%2C%22conferenceName%22%3A%22Japanologentag%202018%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222018-09-20T13%3A21%3A29Z%22%7D%7D%2C%7B%22key%22%3A%22Z2GZUECK%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22M%5Cu00fchleder%20et%20al.%22%2C%22parsedDate%22%3A%222018-08-21%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EM%26%23xFC%3Bhleder%2C%20Peter%2C%20Tracy%20Hoffmann%2C%20Konstantin%20Freybe%2C%20Andr%26%23xE9%3B%20Lahmann%2C%20Florian%20R%26%23xE4%3Bmisch%2C%20Martin%20Roth%2C%20and%20Leander%20Seige.%202018.%20%26%23x201C%3BTales%20of%20Doing%20Research%20with%20Video%20Game%20Fan%20Databases%3A%20A%20Data-Driven%20Approach.%26%23x201D%3B%20In%20%3Ci%3EReplaying%20Japan%202018%3C%5C%2Fi%3E.%20Nottingham%20%28National%20Videogame%20Archade%29.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22Tales%20of%20doing%20Research%20with%20Video%20Game%20Fan%20Databases%3A%20A%20data-driven%20Approach%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Peter%22%2C%22lastName%22%3A%22M%5Cu00fchleder%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Tracy%22%2C%22lastName%22%3A%22Hoffmann%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Konstantin%22%2C%22lastName%22%3A%22Freybe%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Andr%5Cu00e9%22%2C%22lastName%22%3A%22Lahmann%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Florian%22%2C%22lastName%22%3A%22R%5Cu00e4misch%2C%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Leander%22%2C%22lastName%22%3A%22Seige%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%22August%2021%2C%202018%22%2C%22proceedingsTitle%22%3A%22Replaying%20Japan%202018%22%2C%22conferenceName%22%3A%22Replaying%20Japan%202018%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222018-09-20T13%3A16%3A37Z%22%7D%7D%2C%7B%22key%22%3A%22KQ5PEURF%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%22%2C%22parsedDate%22%3A%222018-08-21%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin.%202018.%20%26%23x201C%3BThe%20Spatiality%20of%20Videogame%20Production%20in%20Japan.%26%23x201D%3B%20In%20%3Ci%3EReplaying%20Japan%202018%3C%5C%2Fi%3E.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22The%20spatiality%20of%20videogame%20production%20in%20Japan%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%22Aug%2021%2C%202018%22%2C%22proceedingsTitle%22%3A%22Replaying%20Japan%202018%22%2C%22conferenceName%22%3A%22Replaying%20Japan%202018%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222018-09-20T13%3A17%3A35Z%22%7D%7D%2C%7B%22key%22%3A%22UPSVZT8T%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Picard%20and%20Roth%22%2C%22parsedDate%22%3A%222018-07-27%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3EPicard%2C%20Martin%2C%20and%20Martin%20Roth.%202018.%20%26%23x201C%3BFantasies%20of%20Japan%26%23x2019%3Bs%20Past%20in%20Nioh%20%28and%20Other%20Games%29.%26%23x201D%3B%20In%20%3Ci%3EDigra%202018%3C%5C%2Fi%3E.%20Turin.%20%3Ca%20target%3D%27_blank%27%20href%3D%27http%3A%5C%2F%5C%2Fdigra2018.com%27%3Ehttp%3A%5C%2F%5C%2Fdigra2018.com%3C%5C%2Fa%3E.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22Fantasies%20of%20Japan%5Cu2019s%20past%20in%20Nioh%20%28and%20other%20games%29%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Picard%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%22July%2027%2C%202018%22%2C%22proceedingsTitle%22%3A%22Digra%202018%22%2C%22conferenceName%22%3A%22Digra%202018%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22http%3A%5C%2F%5C%2Fdigra2018.com%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222018-09-20T13%3A13%3A26Z%22%7D%7D%2C%7B%22key%22%3A%22PTRJDJMU%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%22%2C%22parsedDate%22%3A%222018-06-25%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin.%202018.%20%26%23x201C%3BOn%20Modes%20of%20Exchange%20in%20Digital%20Space.%26%23x201D%3B%20Presentation%20at%20the%20workshop%20presented%20at%20the%20%26%23x904A%3B%26%23x3073%3B%26%23x5316%3B%26%23x3059%3B%26%23x308B%3B%26%23x52B4%3B%26%23x50CD%3B%26%23x2500%3B%26%23x2500%3B%26%23x53C2%3B%26%23x52A0%3B%26%23x578B%3B%26%23x6587%3B%26%23x5316%3B%26%23x306B%3B%26%23x304A%3B%26%23x3051%3B%26%23x308B%3B%26%23x904A%3B%26%23x3073%3B%26%23x3068%3B%26%23x60C5%3B%26%23x52D5%3B%20On%20Playbour%3A%20Laborization%20of%20Affect%20and%20Play%20in%20Participatory%20Culture%2C%20Ritsumeikan%20University%20Ky%26%23x14D%3Bto%2C%20June%2025.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22presentation%22%2C%22title%22%3A%22On%20Modes%20of%20Exchange%20in%20Digital%20Space%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22presenter%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%5D%2C%22abstractNote%22%3A%22%22%2C%22date%22%3A%22June%2025%202018%22%2C%22url%22%3A%22%22%2C%22language%22%3A%22%22%2C%22collections%22%3A%5B%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222018-06-21T22%3A30%3A05Z%22%7D%7D%2C%7B%22key%22%3A%22HVNUS8EJ%22%2C%22library%22%3A%7B%22id%22%3A1525227%7D%2C%22meta%22%3A%7B%22creatorSummary%22%3A%22Roth%20and%20M%5Cu00fchleder%22%2C%22parsedDate%22%3A%222018-06-23%22%2C%22numChildren%22%3A0%7D%2C%22bib%22%3A%22%3Cdiv%20class%3D%5C%22csl-bib-body%5C%22%20style%3D%5C%22line-height%3A%201.35%3B%20padding-left%3A%201em%3B%20text-indent%3A-1em%3B%5C%22%3E%5Cn%20%20%3Cdiv%20class%3D%5C%22csl-entry%5C%22%3ERoth%2C%20Martin%2C%20and%20Peter%20M%26%23xFC%3Bhleder.%202018.%20%26%23x201C%3B%26%23x6587%3B%26%23x5316%3B%26%23x751F%3B%26%23x7523%3B%26%23x306E%3B%26%23x30B0%3B%26%23x30ED%3B%26%23x30FC%3B%26%23x30D0%3B%26%23x30EB%3B%26%23x5316%3B%26%23xFF1F%3B%26%23x65E5%3B%26%23x672C%3B%26%23x306E%3B%26%23x30B2%3B%26%23x30FC%3B%26%23x30E0%3B%26%23x7523%3B%26%23x696D%3B%26%23x306E%3B%26%23x5834%3B%26%23x5408%3B%20%5C%2F%20The%20Globalization%20of%20Cultural%20Production%3F%20A%20Case%20Study%20of%20the%20Game%20Industry%20in%20Japan.%26%23x201D%3B%20In%20%3Ci%3ECultural%20Typhoon%202018%3C%5C%2Fi%3E.%20Ry%26%23x16B%3Bkoku%20University%2C%20Ky%26%23x14D%3Bto.%3C%5C%2Fdiv%3E%5Cn%3C%5C%2Fdiv%3E%22%2C%22data%22%3A%7B%22itemType%22%3A%22conferencePaper%22%2C%22title%22%3A%22%5Cu6587%5Cu5316%5Cu751f%5Cu7523%5Cu306e%5Cu30b0%5Cu30ed%5Cu30fc%5Cu30d0%5Cu30eb%5Cu5316%5Cuff1f%5Cu65e5%5Cu672c%5Cu306e%5Cu30b2%5Cu30fc%5Cu30e0%5Cu7523%5Cu696d%5Cu306e%5Cu5834%5Cu5408%20%5C%2F%20The%20globalization%20of%20cultural%20production%3F%20A%20case%20study%20of%20the%20game%20industry%20in%20Japan%22%2C%22creators%22%3A%5B%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Martin%22%2C%22lastName%22%3A%22Roth%22%7D%2C%7B%22creatorType%22%3A%22author%22%2C%22firstName%22%3A%22Peter%22%2C%22lastName%22%3A%22M%5Cu00fchleder%22%7D%5D%2C%22abstractNote%22%3A%22In%20this%20presentation%2C%20I%20will%20take%20a%20close%20look%20at%20the%20changes%20in%20videogame%20production%20during%20the%20last%204%20decades.%20During%20this%20time%2C%20game%20production%20has%20changed%20rapidly%20due%20to%20technological%20advantages%2C%20the%20spread%20of%20digital%20networks%2C%20and%20the%20popularity%20of%20videogames.%20In%20contrast%20to%20early%20videogames%2C%20which%20were%20sometimes%20invented%20and%20realized%20by%20one%20person%20alone%2C%20or%20by%20a%20group%20of%20people%20working%20together%20in%20one%20office%2C%20recent%20games%20often%20feature%20several%20hundred%20contributors%20from%20many%20places%20across%20the%20world.%20This%20changes%20the%20conditions%20for%20cultural%20production%20and%2C%20presumanly%2C%20its%20results.%20It%20also%20changes%20what%20we%20can%20recognize%20as%20a%20local%20game%20industry.%20In%20this%20paper%2C%20I%20offer%20a%20general%20overview%20based%20on%20research%20data%20from%20the%20diggr-project%20%28http%3A%5C%2F%5C%2Fdiggr.link%29%2C%20and%20discuss%20several%20cases%20that%20exemplify%20the%20effects%20of%20this%20change.%22%2C%22date%22%3A%22June%2023%202018%20-%20June%2024%202018%22%2C%22proceedingsTitle%22%3A%22Cultural%20Typhoon%202018%22%2C%22conferenceName%22%3A%22Cultural%20Typhoon%202018%22%2C%22language%22%3A%22%22%2C%22DOI%22%3A%22%22%2C%22ISBN%22%3A%22%22%2C%22url%22%3A%22%22%2C%22collections%22%3A%5B%22W2WM5C95%22%2C%22TTHZAQ76%22%5D%2C%22dateModified%22%3A%222018-04-17T14%3A01%3A27Z%22%7D%7D%5D%7D
Schules, Douglas, and Martin Roth. 2024. “Playing with Streams: The Politics of Play on YouTube.” In ICA Game Studies 2024 Preconference: Games in a Time of Crises. Queensland University of Technology, Brisbane, Australia.
Roth, Martin. 2023. “Reclaiming Everydayness and Japanese Cultural Routines in Animal Crossing: New Horizons.” Invited Presentation presented at the Gamez & ruleZ, Zürich, Switzerland, October 20. https://www.gamezandrulez.ch/.
Delanaux, Remy, and Martin Roth. 2023. “Towards ‘Linked Open SVOD Data’: A Data-Driven Study of the Digital Anime Market.” In JADH 2023. Online. https://jadh2023.nijl.ac.jp/programme/timetable#h.6enyn839p5bi.
Roth, Martin. 2023. “Domestic and Transnational Play Cultures on YouTube. The Case of Animal Crossing: New Horizon.” In Replaying Japan 2023, 104–5. Zokei University (Nagoya). https://drive.google.com/file/d/1IrQMXFJCRSFx8FxjL0tVpKc3uEHHjJHR/view.
Roth, Martin. 2023. “Playing with Animal Crossing: A Data-Based Analysis of Regional and Transregional Practices in the Japanese, Korean and Chinese YouTube Space.” In . University of Seville, Spain. https://digra2023.org/.
Kacsuk, Zoltan, and Martin Roth. 2022. “Dataspaces / Datenräume Als Zugänge Zur Visuellen Medienkultur Japans.” In 18. Deutschsprachiger Japanologentag. Universität Düsseldorf.
Roth, Martin, and Magnus Pfeffer. 2022. “Visual Media Graph / Open Research Data.” In 18. Deutschsprachiger Japanologentag. Universität Düsseldorf.
Roth, Martin, Magnus Pfeffer, and Zoltan Kacsuk. 2022. “Developing the Japanese Visual Media Graph: An Open Knowledge Graph for Researchers Working on Japanese Anime, Manga and Otaku Culture.” In DH 2022. University of Tokyo (Online).
Kacsuk, Zoltan, Magnus Pfeffer, and Martin Roth. 2022. “Exploring the Commonalities and Differences in Descriptive Metadata Databases Compiled by Online Fan and Enthusiast Communities and Public Administration Agencies Using the Japanese Visual Media Graph.” In FanLIS 2022: Fan Futures – Beyond the Archive. City University of London.
Pfeffer, Magnus, Zoltan Kacsuk, and Martin Roth. 2022. “Japanese Visual Media Graph – Bündelung Des Wissens von Fan-Gemeinschaften in Einem Domänenspezifischen Knowledge Graph.” In DHd2022: Kulturen Des Digitalen Gedächtnisses. Konferenzabstracts. Potsdam. https://doi.org/10.5281/zenodo.6304590.
ロートマーティン. 2022. “退屈の政治性ーデス・ストランディングにおける遊びを手がかりに.” 講義 presented at the 京都大学映画コロキアム, Kyoto University, January 17.
Roth, Martin. 2022. “Locating Play in Videogames from Japan.” Lecture in the presented at the Doctoral and Research Colloquium des AIK Bonn, Bonn (Online), January 17.
Roth, Martin. 2021. “Material Video Game Culture in Germany and Japan [ドイツ・日本のゲーム文化の物理的比較].” Input presentation for the presented at the Workshop: ドイツ・日本のゲーム文化を巡る言説比較 The Discursive Negotiation of Video Game Culture in Japan and Germany, Ritsumeikan University, December 17.
Pfeffer, Magnus, Zoltan Kacsuk, Simone Schroff, and Martin Roth. 2021. “Harmonizing Open Licenses among Online Databases of Enthusiast Communities: Challenges Encountered in the Legal Integration of Databases in the Japanese Visual Media Graph Project.” In .
Picard, Martin, and Roth, Martin. 2021. “GamifiNation. Historical Characters in the Japanese Musō Game Sengoku BASARA.” Presented at the Factions and fictions, University of Murcia (online), November 9.
Roth, Martin, and Zoltan Kacsuk. 2021. “Metadata Analytics for Critical Research on Visual Media Culture.” In . Toronto (Online).
Roth, Martin, and Zoltan Kacsuk. 2021. “Who Populates in Japanese Visual Media? A Census of Fictional Characters Based on Fan-Created Data.” In 16th International Conference of the European Association for Japanese Studies. Ghent University (online).
Roth, Martin. 2021. “Under the Radar – Visualizing the Spatial Complexity of ‘Japanese’ Console Videogames.” In . University of Alberta (online).
Roth, Martin. 2021. “デジタルゲームにおける「遊び」 『集まれ動物の森』を例に.” In . Kanazawa (online).
Roth, Martin, Magnus Pfeffer, Luca Bruno, Senan Kiryakos, and Zoltan Kacsuk. 2021. “Mapping Japanese Visual Media: Collaborating with Enthusiast Communities to Open New Research Paths.” In Mechademia 2021. Kyoto (Online).
Picard, Martin, and Martin Roth. 2021. “GamifiNation. Historical Characters in the Japanese Musō Game Sengoku BASARA.” In Mechademia 2021. Kyoto (Online).
Roth, Martin. 2021. “Japanese Visual Media Graph.” Workshop presented at the Problemfelder und Lösungsvisionen im Umgang mit Datenbanken und Visualisierungen in digitaler Musikverlagsforschung und verwandten Gebieten der Digital Humanities, HMT Leipzig / Online, April 22.
Roth, Martin. 2021. “UnOrdentliches Spiel in Animal Crossing.” In Spielzeichen IV - Genres. Universität Passau (online).
Roth, Martin. 2021. “デジタルゲーム空間へのエクソダス? 遊びのエコロジーの再考察にむけて [Exodus to Digital Game Space? Rethinking the Ecology of Play].” Presentation at the Open Research Meeting “サバイバルのためのメディア” of the project 「脱マスメディア時代のポップカルチャー美学に関する基盤研究[Popular culture after mass media]」, Kyoto (Kyoto University), March 7. https://y-labo.wixsite.com/home/open2020-06.
Roth, Martin. 2020. “Digitale Medien Und Ihre Bedeutung Für Die Jugend in Japan: Mediennutzung, Digitalisierung in Der Bildung, Medienkompetenz.” Input presentation for the presented at the Online-Seminar „Jugend und Medien in Japan“ organized by IJAB - Fachstelle für Internationale Jugendarbeit der Bundesrepublik Deutschland e. V., Online, September 10.
Roth, Martin. 2020. “FromSoftware Games between Local and Global: A Data-Centered Analysis of the Historical Change in Videogame Production and Distribution.” In Replaying Japan 2020: The 8th International Japan Game Studies Conference. Liège (University of Liège).
ロート [Roth], マーティン[Martin]. 2020. “多様なデータソースの研究利活用 - データに基づくゲーム文化研究のニーズと実践 - [Using Heterogeneous Data Sources for Research - Requirements and Practices in Data-Based Game Culture Research -].” In 第10回年次大会予稿集 Proceedings of 10th Annual Conference, 35–38. Hachiōji: Digra Japan. http://digrajapan.org/?p=7582.
Pfeffer, Magnus, and Martin Roth. 2019. “Japanese Visual Media Graph: Providing Researchers with Data from Enthusiast Communities.” In 2019 Proceedings of the International Conference on Dublin Core and Metadata Applications, edited by Koraljka Golub, Marcia Zeng, Paul Walk, Sam Oh, and Tom Baker, 136–41. Seoul, Korea: Dublin Core Metadata Initiative (DCMI). https://dcpapers.dublincore.org/pubs/article/view/4259/2453.
Roth, Martin. 2019. “Political Philosophies of Violence in Videogame Space.” In The 6th International Forum of Sino-Japanese Philosophy. Sun Yat-sen University, Guangzhou, China.
Roth, Martin. 2019. “Potentials and Challenges of a Data-Driven Perspective on Videogame Production, Distribution and Reception.” In JADH 2019: Localization in Global DH, 34–35. Kansai University, Osaka. http://conf2019.jadh.org.
Freybe, Konstantin, Tracy Hoffmann, André Lahmann, Peter Mühleder, Florian Rämisch, Leander Seige, and Martin Roth. 2019. “Praise the Data \o/! Three Data-Driven Perspectives on FromSoftware Videogames.” In . Ritsumeikan University Kyōto. https://sites.google.com/view/replaying-japan-2019/home?authuser=0.
Picard, Martin, and Martin Roth. 2019. “The ‘Last Japanese Soldier’: Putting the Nation into Play.” In . Ritsumeikan University Kyōto. https://sites.google.com/view/replaying-japan-2019/home?authuser=0.
Sauer, Cäcilia, Marcus Kuribayashi, and Martin Roth. 2019. “Loot Boxes in Germany: Political Players, Public Perception and Legislation.” In . Ritsumeikan University Kyōto. http://www.digra2019.org/.
Pfeffer, Magnus, Martin Roth, Zoltan Kacsuk, Senan Kiryakos, and Luca Bruno. 2019. “Japanese Visual Media Graph: Project Introduction.” Presentation at the workshop presented at the Videogame and visual Media Data: Community-driven Initiatives and Research Avenues, Leipzig University, July 2. https://jvmg.iuk.hdm-stuttgart.de/2019/07/17/workshop-report/.
Mühleder, Peter, Tracy Hoffmann, Florian Rämisch, and Martin Roth. 2019. “Tales of Doing Research with Video Game Fan Databases.” Presentation at the workshop presented at the Videogame and visual Media Data: Community-driven Initiatives and Research Avenues, Leipzig University, July 2. https://jvmg.iuk.hdm-stuttgart.de/2019/07/17/workshop-report/.
Roth, Martin. 2019. “Einleitung Der Tagung ‘Pixel Art Und Chiptunes.’” Introduction to the conference presented at the Pixel Art und Chiptunes, HMT Leipzig / Leipzig University, June 20.
Lahmann, André, and Martin Roth. 2019. “Die JGames-Sammlung an Der UB Leipzig: Wie Man 4.500 Japanische Videospiele Nutzbar Macht.” Presented at the BID Kongress 2019, Leipzig, March 19.
Roth, Martin. 2019. “データ中心のゲーム研究インフラストラクチャー : Data-Based Infrastructure for Global Game Research (Diggr)」のアプローチ [A Data-Centered Infrastructure for Game Research: The Diggr-Approach].” In International Digital Game Preservation 2019 Symposium: What Requirements for Digital Games Preservation? Kyoto (Ritsumeikan University).
Roth, Martin. 2018. “Playing as Research.” Beitrag zum Workshop presented at the Archiving and Re-Performing Electroacoustic Music, Bayreuth, December 14.
Roth, Martin. 2018. “Beiläufiger Nationalismus in Japanischen Konsolenspielen.” In Spielzeichen III - Kulturen Im Computerspiel / Kulturen Des Computerspiels. Passau.
Roth, Martin. 2018. “Geschichte Und Nationalismus in Videospielen Aus Japan.” Invited Lecture, Wien (Universität Wien), December 5.
Roth, Martin. 2018. “Publizieren Als Teil Des Seminars - Pubpub Als Neues Open Access Format.” Digitale Insel presented at the Tag der Lehre, Leipzig (Universität Leipzig), November 7.
Roth, Martin. 2018. “Videospielproduktion in Japan Zwischen Lokalem Und Globalem.” In GfM Jahrestagung 2018 - Industrien. Siegen.
Roth, Martin. 2018. “The Suspension of Media Literacy and Platform Plunder.” In DIGITAL CULTURES: Knowledge / Culture / Technology. Leuphana University Lüneburg.
Roth, Martin. 2018. “Produktion „japanischer“ Videospiele Aus Einer Datenbasierten Perspektive.” In Japanologentag 2018. Berlin (FU Berlin).
Mühleder, Peter, Tracy Hoffmann, Konstantin Freybe, André Lahmann, Florian Rämisch, Martin Roth, and Leander Seige. 2018. “Tales of Doing Research with Video Game Fan Databases: A Data-Driven Approach.” In Replaying Japan 2018. Nottingham (National Videogame Archade).
Roth, Martin. 2018. “The Spatiality of Videogame Production in Japan.” In Replaying Japan 2018.
Picard, Martin, and Martin Roth. 2018. “Fantasies of Japan’s Past in Nioh (and Other Games).” In Digra 2018. Turin. http://digra2018.com.
Roth, Martin. 2018. “On Modes of Exchange in Digital Space.” Presentation at the workshop presented at the 遊び化する労働──参加型文化における遊びと情動 On Playbour: Laborization of Affect and Play in Participatory Culture, Ritsumeikan University Kyōto, June 25.
Roth, Martin, and Peter Mühleder. 2018. “文化生産のグローバル化?日本のゲーム産業の場合 / The Globalization of Cultural Production? A Case Study of the Game Industry in Japan.” In Cultural Typhoon 2018. Ryūkoku University, Kyōto.