2023年度春学期立命館大学で開催した授業「ゲーム応用購読」の参加者が作成した参考文献リストです。
This literature list was curated by the participants of the 2023 advanced reading seminar on gamic expression, held at Ritsumeikan University.
Martin Roth's Playground
2023年度春学期立命館大学で開催した授業「ゲーム応用購読」の参加者が作成した参考文献リストです。
This literature list was curated by the participants of the 2023 advanced reading seminar on gamic expression, held at Ritsumeikan University.
Role: Co-PI
Duration: 2019 – 2022
Funding: DFG (German Research Foundation)
Visit the project website: https://jvmg.iuk.hdm-stuttgart.de/
JVMG collaborates with enthusiastic fan communities, aiming to create a research resource on Japanese visual media, including, but not limited to anime, manga, computer games and visual novels. In the process, we also evaluate and conduct research on the data. The intended users of the resources are researchers in Japan Studies and Media Studies who focus on modern media and its expressions, themes, topics, characters and reception. We envision a graph-based, highly interconnected database structure, similar to the Google knowledge graph, that is combined with a flexible search interface and analytic tools.
Role: Co-PI
Duration: 2017 – 2019
Funding: DFG (German Research Foundation)
Visit the project website: https://diggr.link
diggr (Databased Infrastructure for Global Games Culture Research) a collaborative research project funded by DFG and conducted by Leipzig University Library (UBL) and Japanese Studies (Institute of East Asian Studies) of Leipzig University. During the first project phase from 2017 to 2019, our research focusses on Japanese videogames in the context of global resp. globalized videogame culture. Our multidisciplinary team (Information Science, Librarianship, Cultural Studies, Japanese Studies) integrates expertise in data management with research of humanities scholars. The project’s goal is to answer various research questions by building a data-driven research infrastructre that uses Linked Open Data among other technologies.
Role: Project lead
Duration: 2017 – 2020
Funding: German Academic Exchange Service (DAAD)
Role: Project lead
Visit the project website: https://home.uni-leipzig.de/jgames/en/about/
Growing out of the Japan Studies department’s second focus area “Japan in the age of new and digital media”, the “Japanese Games Research Initiative” aims to enable, support, realize and connect (collaborative) research on Japanese gaming culture from various perspectives.