Literature on Gamic Expression

2023年度春学期立命館大学で開催した授業「ゲーム応用購読」の参加者が作成した参考文献リストです。

This literature list was curated by the participants of the 2023 advanced reading seminar on gamic expression, held at Ritsumeikan University.

Aarseth, Espen. 2007. “I Fought the Law: Transgressive Play and The Implied Player.” http://www.digra.org/wp-content/uploads/digital-library/07313.03489.pdf.
Aarseth, Espen J. 1997. Cybertext: Perspectives on Ergodic Literature. JHU Press.
Alkhalifa, Salman. 2016. “Machine Learning and Anti-Cheating in FPS Games.” Phdthesis. https://doi.org/10.13140/RG.2.2.21957.86242.
Andersen, Erik, Eleanor O’Rourke, Yun-En Liu, Rich Snider, Jeff Lowdermilk, David Truong, Seth Cooper, and Zoran Popovic. 2012. “The Impact of Tutorials on Games of Varying Complexity.” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 59–68. ACM. https://doi.org/10.1145/2207676.2207687.
Ang, Chee Siang. 2006. “Rules, Gameplay, and Narratives in Video Games.” Simulation & Gaming 37 (3): 306–25. https://doi.org/10.1177/1046878105285604.
Anonymous. 2022. “Reverse Engineering North Korea’s Gaming Economy: Intellectual Property, Microtransactions, and Censorship.” Game Studies 22 (1). https://gamestudies.org/2201/articles/anonymous.
Arjoranta, Jonne. 2022. “How Are Games Interpreted? Hermeneutics for Game Studies.” Game Studies 22 (3). https://gamestudies.org/2203/articles/arjoranta_how_are_games_interpreted.
Arsenault, Dominic. n.d. “Narration in the Video Game. An Apologia of Interactive Storytelling, and an Apology to Cut-Scene Lovers.” Accessed February 16, 2023. https://www.academia.edu/224771/Narration_in_the_Video_Game_An_Apologia_of_Interactive_Storytelling_and_an_Apology_to_Cut_Scene_Lovers.
Asa, Berger, Arthur. 1997. Narratives in Popular Culture, Media, and Everyday Life. Sage Publications.
Ashcroft, Bill, Ahluwalia D. Pal S., and 洋一大橋. 2005. エドワード・サイード. 青土社.
Barton, Matt, and Shane Stacks. 2019. Dungeons and Desktops: The History of Computer Role-Playing Games 2e. CRC Press.
Beasley, Berrin, and Tracy Collins Standley. 2002. “Shirts vs. Skins: Clothing as an Indicator of Gender Role Stereotyping in Video Games.” Mass Communication and Society 5 (3): 279–93. https://doi.org/10.1207/S15327825MCS0503_3.
Behm-Morawitz, Elizabeth, and Dana Mastro. 2009. “The Effects of the Sexualization of Female Video Game Characters on Gender Stereotyping and Female Self-Concept.” Sex Roles 61 (11): 808–23. https://doi.org/10.1007/s11199-009-9683-8.
Belmonte, Juan Francisco. 2017. “Teenage Heroes and Evil Deviants: Sexuality and History in JRPGs.” Continuum 31 (6): 903–11. https://doi.org/10.1080/10304312.2017.1374351.
Bjarnason, Nökkvi. 2020. “A Fantasy without a Dream: Japanese Role-Playing Games and the Absence of the Expressive Ideal.” REPLAYING JAPAN 2 (March): 11–21. https://doi.org/10.34382/00013359.
Bogost, Ian. 2008. The Rhetoric of Video Games. MacArthur Foundation Digital Media and Learning Initiative.
Boluk, Stephanie, and Patrick Lemieux. 2017. Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames. University of Minnesota Press.
Brand, Jeffrey E. n.d. “The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives.”
Brubaker Marcus A., Sigal Leonid, Fleet David J. 2009. “Estimating contact dynamics.” 2009 IEEE 12th International Conference on Computer Vision, 2389–96. Kyoto: IEEE. https://doi.org/10.1109/ICCV.2009.5459407.
Bryce, Jo, and Jason Rutter. n.d. “Spectacle of the Deathmatch:”
Caillois, Roger. 1990. 遊びと人間. Translated by 多田道太郎 and 塚崎幹夫. 講談社. http://runners.ritsumei.ac.jp/opac/opac_link/bibid/TT40192216.
Cardona-Rivera, Rogelio, Jose Zagal, and Michael Debus. 2020. “GFI: A Formal Approach to Narrative Design and Game Research.” Proceedings of the 13th International Conference on Interactive Digital Storytelling, October, 133–48. https://doi.org/10.1007/978-3-030-62516-0_13.
Cardona-Rivera, Rogelio E., José P. Zagal, and Michael S. Debus. 2020. “Narrative Goals in Games: A Novel Nexus of Story and Gameplay.” In International Conference on the Foundations of Digital Games, 1–4. Bugibba Malta: ACM. https://doi.org/10.1145/3402942.3402986.
Carter Lin. 2004. ファンタジーの歴史 : 空想世界. Translated by 中村融. 東京創元社. https://ci.nii.ac.jp/ncid/BA6993449X.
Chang, Zhuang, Huidong Bai, Li Zhang, Kunal Gupta, Weiping He, and Mark Billinghurst. 2022. “The Impact of Virtual Agents’ Multimodal Communication on Brain Activity and Cognitive Load in Virtual Reality.” Frontiers in Virtual Reality 3. https://www.frontiersin.org/articles/10.3389/frvir.2022.995090.
Chettaoui, Neila, Ayman Atia, and Med. Salim Bouhlel. 2022. “Examining the Effects of Embodied Interaction Modalities on Students’ Retention Skills in a Real Classroom Context.” Journal of Computers in Education 9 (4): 549–69. https://doi.org/10.1007/s40692-021-00213-9.
Chettaoui, Neila, Ayman Atia, and Med Salim Bouhlel. 2020. “Exploring the Impact of Multimodal Adaptive Learning with Tangible Interaction on Learning Motivation.” In 2020 15th International Conference on Computer Engineering and Systems (ICCES), 1–6. https://doi.org/10.1109/ICCES51560.2020.9334588.
Chiewvanichakorn, Rachaya, Nathan Nossal, and Hiroyuki Iida. 2015. “Game Refinement Model with Consideration on Playing Cost: A Case Study Using Crane Games.” In 2015 7th International Conference on Knowledge and Smart Technology (KST), 87–92. Chon Buri, Thailand: IEEE. https://doi.org/10.1109/KST.2015.7051458.
Cole, Tom. 2015. “The Tragedy of Betraya: How the Design of Ico and Shadow of the Colossus Elicits Emotion.” In . https://research.gold.ac.uk/id/eprint/17320/.
Collins, Karen. 2008. Game Sound : An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. MIT Press Ser. MIT Press.
Collins, Karen, 1973-. 2008. Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. Cambridge, Mass.: MIT Press.
Collins, Karen. 2009. “An Introduction to Procedural Music in Video Games.” Contemporary Music Review 28 (1): 5–15.
Collins, Karen. 2016. “Game Sound in the Mechanical Arcades: An Audio Archaeology.” Game Studies 16 (1). https://gamestudies.org/1601/articles/collins.
Consalvo, Mia. 2007. Cheating: Gaining Advantage in Videogames. The MIT Press. https://doi.org/10.7551/mitpress/1802.001.0001.
Cullen, Eoghain Meakin, Brian Vaughan, Charlie. 2021. “‘Understanding’ Narrative; Applying Poetics to Hellblade: Senua’s Sacrifice.” Game Studies 21 (2). http://gamestudies.org/2102/articles/meakin_vaughan_cullen.
Da Silva, João Marcos Epifânio, Arthur de Castro Callado, and Paulyne Matthews Jucá. 2018. “Representing Sentiment Using Colors and Particles to Provide Accessibility for Deaf and Hard of Hearing Players.” In 2018 17th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 221–22109. https://doi.org/10.1109/SBGAMES.2018.00034.
Da Silva, João Marcos Epifânio, Arthur de Castro Callado, and Paulyne Matthews Jucá. 2018. “Representing Sentiment Using Colors and Particles to Provide Accessibility for Deaf and Hard of Hearing Players.” In 2018 17th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), 221–22109. https://doi.org/10.1109/SBGAMES.2018.00034.
Daniel Illger. 2020. Grüne Sonnen: Poetik und Politik der Fantasy am Medium Videospiel. Cinepoetics. Berlin: De Gruyter. https://search.ebscohost.com/login.aspx?direct=true&db=nlebk&AN=2944574&lang=ja&site=eds-live.
David S. Heineman. n.d. Thinking about Video Games: Interviews with the Experts. Edited by David S. Heineman. Indiana University Press.
Mosselaer, Nele Van de, and Stefano Gualeni. n.d. “The Implied Designer and the Experience of Gameworlds.”
Mosselaer, Nele Van de, and Stefano Gualeni. n.d. “The Implied Designer and the Experience of Gameworlds.”
Debus, José P. Zagal, Rogelio E. Cardona-Rivera, Michael S. 2020. “A Typology of Imperative Game Goals.” Game Studies 20 (3). https://gamestudies.org/2003/articles/debus_zagal_cardonarivera.
Deen, Phillip D. 2011. “Interactivity, Inhabitation and Pragmatist Aesthetics.” Game Studies 11 (2). https://gamestudies.org/1102/articles/deen.
Deterding, Sebastian, Dan Dixon, Rilla Khaled, and Lennart Nacke. 2011. “From Game Design Elements to Gamefulness: Defining ‘Gamification.’” In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 9–15. MindTrek ’11. New York, NY, USA: Association for Computing Machinery. https://doi.org/10.1145/2181037.2181040.
Deterding, Sebastian, Dan Dixon, Rilla Khaled, and Lennart Nacke. 2011. “From Game Design Elements to Gamefulness: Defining ‘Gamification.’” In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 9–15. MindTrek ’11. New York, NY, USA: Association for Computing Machinery. https://doi.org/10.1145/2181037.2181040.
Dor, Simon. 2018. “Strategy in Games or Strategy Games: Dictionary and Encyclopaedic Definitions for Game Studies.” Game Studies 18 (1). https://gamestudies.org/1801/articles/simon_dor.
Dormans, Joris. 2006. “On the Role of the Die: A Brief Ludologic Study of Pen-and-Paper Roleplaying Games and Their Rules.” Game Studies 6 (1). https://gamestudies.org/0601/articles/dormans.
Ducheneaut, Nicolas, Nicholas Yee, Eric Nickell, and Robert J. Moore. 2006. “‘Alone Together?’: Exploring the Social Dynamics of Massively Multiplayer Online Games.” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 407–16. CHI ’06. New York, NY, USA: Association for Computing Machinery. https://doi.org/10.1145/1124772.1124834.
Ducheneaut, Nicolas, Nicholas Yee, Eric Nickell, and Robert J. Moore. 2006. “‘Alone Together?’: Exploring the Social Dynamics of Massively Multiplayer Online Games.” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 407–16. CHI ’06. New York, NY, USA: Association for Computing Machinery. https://doi.org/10.1145/1124772.1124834.
Eickhorst, Eric. n.d. “Game centers: A historical and cultural analysis of Japan’s video amusement establishments.” Master’s Thesis, Ann Arbor, United States. Accessed May 17, 2022. https://www.proquest.com/docview/305322653/abstract/BAB3FD300DAB4779PQ/1.